#-------------------------------------------------------------------------------
#
# Door Opener
#
#-------------------------------------------------------------------------------
class Scene_Map
alias door_update update
def update
door_update
if $door_cheker == true
case $game_variables[8]
when 1 then $game_self_switches[[$game_map.map_id, 21, "A"]] = true
$game_self_switches[[$game_map.map_id, 1, "A"]] = true
when 2 then $game_self_switches[[$game_map.map_id, 23, "A"]] = true
$game_self_switches[[$game_map.map_id, 2, "A"]] = true
when 3 then $game_self_switches[[$game_map.map_id, 24, "A"]] = true
$game_self_switches[[$game_map.map_id, 3, "A"]] = true
when 4 then $game_self_switches[[$game_map.map_id, 25, "A"]] = true
$game_self_switches[[$game_map.map_id, 4, "A"]] = true
when 5 then $game_self_switches[[$game_map.map_id, 26, "A"]] = true
$game_self_switches[[$game_map.map_id, 5, "A"]] = true
when 6 then $game_self_switches[[$game_map.map_id, 27, "A"]] = true
$game_self_switches[[$game_map.map_id, 6, "A"]] = true
when 7 then $game_self_switches[[$game_map.map_id, 28, "A"]] = true
$game_self_switches[[$game_map.map_id, 7, "A"]] = true
when 8 then $game_self_switches[[$game_map.map_id, 29, "A"]] = true
$game_self_switches[[$game_map.map_id, 8, "A"]] = true
when 9 then $game_self_switches[[$game_map.map_id, 30, "A"]] = true
$game_self_switches[[$game_map.map_id, 9, "A"]] = true
when 10 then $game_self_switches[[$game_map.map_id, 31, "A"]] = true
$game_self_switches[[$game_map.map_id, 10, "A"]] = true
when 11 then $game_self_switches[[$game_map.map_id, 32, "A"]] = true
$game_self_switches[[$game_map.map_id, 11, "A"]] = true
when 12 then $game_self_switches[[$game_map.map_id, 33, "A"]] = true
$game_self_switches[[$game_map.map_id, 12, "A"]] = true
end
$door_cheker = false
end
if $door_closer == true
case $game_variables[8]
when 1 then $game_self_switches[[$game_map.map_id, 21, "A"]] = false
$game_self_switches[[$game_map.map_id, 1, "C"]] = true
when 2 then $game_self_switches[[$game_map.map_id, 23, "A"]] = false
$game_self_switches[[$game_map.map_id, 2, "C"]] = true
when 3 then $game_self_switches[[$game_map.map_id, 24, "A"]] = false
$game_self_switches[[$game_map.map_id, 3, "C"]] = true
when 4 then $game_self_switches[[$game_map.map_id, 25, "A"]] = false
$game_self_switches[[$game_map.map_id, 4, "C"]] = true
when 5 then $game_self_switches[[$game_map.map_id, 26, "A"]] = false
$game_self_switches[[$game_map.map_id, 5, "C"]] = true
when 6 then $game_self_switches[[$game_map.map_id, 27, "A"]] = false
$game_self_switches[[$game_map.map_id, 6, "C"]] = true
when 7 then $game_self_switches[[$game_map.map_id, 28, "A"]] = false
$game_self_switches[[$game_map.map_id, 7, "C"]] = true
when 8 then $game_self_switches[[$game_map.map_id, 29, "A"]] = false
$game_self_switches[[$game_map.map_id, 8, "C"]] = true
when 9 then $game_self_switches[[$game_map.map_id, 30, "A"]] = false
$game_self_switches[[$game_map.map_id, 9, "C"]] = true
when 10 then $game_self_switches[[$game_map.map_id, 31, "A"]] = false
$game_self_switches[[$game_map.map_id, 10, "C"]] = true
when 11 then $game_self_switches[[$game_map.map_id, 32, "A"]] = false
$game_self_switches[[$game_map.map_id, 11, "C"]] = true
when 12 then $game_self_switches[[$game_map.map_id, 33, "A"]] = false
$game_self_switches[[$game_map.map_id, 12, "C"]] = true
end
$door_closer = false
end
end
end