Started by Nightfox, March 13, 2009, 11:47:37 am
Quote from: Nightfox on March 13, 2009, 11:47:37 amIf an opponent an object affected it loses points of life.
#===================================# Damaging/Healing Floors#----------------------------------------------------------------------## Features:# -Heals/Damages the actors if they step on certain tiles.# -Customizable amount of heal/damage.# -Can be based on either percentage or a fixed rate.## Instructions:# -Place this script above Main, but below all other default scripts.# -Change the damage and heal tags to different numbers. By default# the are 1 for damage, 2 for heal.# -On your tilesets, go into the 'terrain' tag, and set all damage floor's# terrain number equal to the one set in the script for damage, and# do the same for any healing floors.##===================================#===================================# Module#===================================module Terrain_Tag_Setup #-------------------------------------------------------------------- # Percentage = # When true, takes away a percentage rather than a fixed amount. #-------------------------------------------------------------------- Percentage = true #-------------------------------------------------------------------- # Damage_Amount = # How much is taken away from each step. If Percentange = true # It will remove that percent. #-------------------------------------------------------------------- Damage_Amount = 5 #-------------------------------------------------------------------- # Heal_Amount = # How much is taken away from each step. If Percentange = true # It will remove that percent. #-------------------------------------------------------------------- Heal_Amount = 5 #-------------------------------------------------------------------- # Kill = # if true, damage floors can kill players. #-------------------------------------------------------------------- Kill = false #-------------------------------------------------------------------- # Damage_Tag = # The tag number that damages the player. #-------------------------------------------------------------------- Damage_Tag = 5 #-------------------------------------------------------------------- # Heal_Tag = # The tag number that heals the player. #-------------------------------------------------------------------- Heal_Tag = 6end#===================================# Game_Temp#===================================class Game_Temp attr_accessor :move_confirm alias leon_flooreffect_gametemp_initialize initialize def initialize @move_confirm = false leon_flooreffect_gametemp_initialize endend#===================================# * Scene_Map#===================================class Scene_Map alias leon_gamecharacter_moving_tt update def update leon_gamecharacter_moving_tt tts = Terrain_Tag_Setup if $game_map.terrain_tag($game_player.x, $game_player.y) == tts::Damage_Tag if $game_temp.move_confirm == true @counter = 0 $game_screen.start_flash(Color.new(200, 0, 0, 190), 15) Audio.se_play("Audio/SE/117-Fire01", 80, 130) for actor in $game_party.actors if (actor.hp - tts::Damage_Amount) < 1 actor.hp = 1 $game_temp.move_confirm = false else amt = tts::Damage_Amount if tts::Percentage == true amt = amt * 0.01 * actor.maxhp amt = amt.round end actor.hp -= amt if tts::Kill == false and actor.hp == 0 actor.hp = 1 else if actor.hp == 0 @counter += 1 end end if @counter == $game_party.actors.size $scene = Scene_Gameover.new end end end $game_temp.move_confirm = false end end if $game_map.terrain_tag($game_player.x, $game_player.y) == tts::Heal_Tag if $game_temp.move_confirm == true $game_screen.start_flash(Color.new(0, 200, 200, 190), 15) Audio.se_play("Audio/SE/105-Heal01", 80, 130) for actor in $game_party.actors amt = tts::Heal_Amount if tts::Percentage == true amt = amt * 0.01 * actor.maxhp amt = amt.round end actor.hp += amt end $game_temp.move_confirm = false end end endend#===================================# * Game_Player#===================================class Game_Player < Game_Character alias leon_gameactor_update_tt update def update unless moving? or $game_system.map_interpreter.running? or @move_route_forcing or $game_temp.message_window_showing case Input.dir4 when 2 $game_temp.move_confirm = true when 4 $game_temp.move_confirm = true when 6 $game_temp.move_confirm = true when 8 $game_temp.move_confirm = true end end leon_gameactor_update_tt endend
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
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