Author Topic: About the game  (Read 106049 times)

Offline Calintz

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #20 on: January 26, 2008, 08:01:20 PM »
Here soon...
I plan on finishing the DEMO...
You were def. right Blizz. It really doesn't take a SVBS or ABS to make a great game. You're doing fantastic with just the Default RMXP BS

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #21 on: January 26, 2008, 08:03:36 PM »
Thanks. It doesn't matter which view it is, it's important that the playfun is high. :)
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Offline Fantasist

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #22 on: January 27, 2008, 09:01:27 AM »
Quote
Thanks. It doesn't matter which view it is, it's important that the playfun is high.
Agreed, and I personally like fv more than sv :D
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Offline Nortos

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #23 on: January 27, 2008, 12:34:03 PM »
all a BS needs is good strategys to win and there's lots of fun right there :)
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #24 on: January 27, 2008, 01:43:56 PM »
I also like to give the player a variety of strategies. For example, in CP you can either use a lot of Sou Rage skills or you can try reaching the Meta Limit and spend all SR at once or you can simply not spend any SR at all, since you get the best Meta states with an SR bar over 90%.
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Offline Nortos

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #25 on: January 27, 2008, 01:46:40 PM »
cool so like GS where if you use your djinn's you can have their special skills and than use summons but your stats are weakened if u use them
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Offline Valcos

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #26 on: February 13, 2008, 06:21:43 AM »
Im downloading now  ;D. I saw the youtube video  :o your cutscenes are Godly!! I like making cutscenes but mine arent even good. It would be nice if you made a tut. on how to make cutscenes (just throwing it out there). Looking forward to playing it. :D
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #27 on: February 18, 2008, 01:14:31 PM »
In fact I planned about a year ago to make a tute for cutscene, but never got around to actually make it, since I lacked the time. xD
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Offline Valcos

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #28 on: February 18, 2008, 08:58:09 PM »
Oh, that would have been cool 8). But you have really good cutscenes. Im not going to lie :).
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #29 on: February 18, 2008, 10:24:55 PM »
I agree with Valcos! your cutscene are GODLY!

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #30 on: February 18, 2008, 11:55:02 PM »
In fact I planned about a year ago to make a tute for cutscene, but never got around to actually make it, since I lacked the time. xD

make one I'll give you cookies and e-ham :)
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Offline Valcos

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #31 on: February 19, 2008, 12:06:50 AM »

make one I'll give you cookies and e-ham :)

Lol, nice bribing tactics. And I think that would be the first cutscene tut. ever!! :o
Wouldn't you want to be the first?!?! ;D (trying to convince him :P)
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Offline Juan

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #32 on: February 19, 2008, 01:11:18 AM »
Blizzard theres still a bug with the font changing heres the screenshot with the script error below.
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #33 on: February 19, 2008, 10:28:48 AM »
-_-

Are you playing v1.62? I thought I fixed it in 1.62. It was a weird bug regarding the font change option.
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Offline Juan

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #34 on: February 19, 2008, 03:31:49 PM »
I was playing Chaos Project - Final Demo 1.6.2.0. Still a good game through.
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #35 on: February 19, 2008, 04:24:12 PM »
Weird, I could have sworn that I fixed that bug already, that's all I can say... (-_-')
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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #36 on: February 19, 2008, 11:47:05 PM »
I was playing the demo thinking: "awesome"
Then I got to the desert scene...
CHILDREN OF BODOM!
This game is perfect :D

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #37 on: February 20, 2008, 01:08:16 PM »
Yeah, their stuff fits in very good in some scenes, especially for the 8 main villains.
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Offline Juan

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Re: Chaos Project - Final Demo Version 1.6.2.0
« Reply #38 on: February 22, 2008, 12:51:38 AM »
Theres a bug in this event. The Language settings is in english. But its in a different language or something.
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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #39 on: February 23, 2008, 08:25:56 PM »
Thanks for reporting. Yup, that's German. I need to run my special script once more that checks whether an event includes the equal number of conditional branches that test for $english and $deutsch so I can be sure that everything is at least translated if not even set up correctly.

EDIT:

You know, the funny thing is that I fixed those bug ages ago in the version I am working on which is 1.73 right now if I'm not wrong, lol! Anyways, updated to 1.63 to fix those stupid bugs. -_-
« Last Edit: February 23, 2008, 08:26:50 PM by Blizzard »
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