Author Topic: About the game  (Read 107399 times)

Offline Juan

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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #40 on: February 24, 2008, 05:12:08 AM »
Yea I  noticed in an earlier version of your game.
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Offline Calintz

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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #41 on: February 25, 2008, 02:28:19 AM »
I had the same font change problem, which caused me to stop playing...I had done like an hr. of gameplay, and then went to change the font and...BOOM!! It closes. I was like... ... . . .Blizzard, what the...

Lol, but if this new version fixed that problem, I'll have no problem re-dwnlding the new demo and playing those hrs over again...

Offline Juan

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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #42 on: February 25, 2008, 03:47:08 AM »
Heres the error
Code: [Select]
CP Menu 1083 No method error Undefined bold_text  = ' for #<Font:0x3c767a0.
« Last Edit: February 25, 2008, 06:44:14 AM by Juan »
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Offline Calintz

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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #43 on: February 25, 2008, 04:26:38 AM »
Hmm...
I hope he fixes it then.

Offline Blizzard

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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #44 on: February 25, 2008, 12:56:40 PM »
Yeah, I fixed it in 1.63. The error was caused by a typo. I wrote "win.contents.bold_text" instead of "win.contents.font.bold". (-_-')
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Offline Juan

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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #45 on: February 25, 2008, 03:34:09 PM »
I still get that error I posted the error above.
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Offline Blizzard

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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #46 on: February 25, 2008, 07:01:09 PM »
$?!&#%

I put up a fixed v1.63. (-_-')
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Offline nerissya

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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #47 on: February 25, 2008, 09:34:45 PM »
I don't know what to say.. The game, its just beautiful. A true masterpiece. I wish i had your skills in Ruby and RMXP.

I especially love your Battle system, its awesome.



Though, im stuck in the damn forest of illusion thing. Its confusing,  what am i supposed to do with
D.D. RUD LLURDD? Í wanna smash the damn stone. And that thing in the south, when you appear at the same map all the time. Trying to find a connection with D.D RUD LLURDD and the "Maze" But i cant figure it out. I guess that requires more intelligence than i possess. ^^ I have 1h 33m playing time and still havent gotten past that damn thing..

Btw, in your Battle system, It says technics  i am pretty sure its spelled tecniques or something. But maybe that was intended..? Meh i dont know, just wanted to tell you if you wanted to change it.. ^^


Boris you are a true hero when it comes to RMXP. o.o
« Last Edit: February 25, 2008, 09:40:32 PM by nerissya »


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Offline Punn

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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #48 on: February 25, 2008, 09:45:15 PM »
I'll help you out

D.D. RUD LLURDD

Down
Right
Up
Left
It tells you which direction to go


Offline nerissya

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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #49 on: February 25, 2008, 09:53:15 PM »
OMG! Of course!  i actually thought of that and said "naah cant be it." Thanks you so much!! <3



Edit: Im now at the Angel lady, but i have no potions so i get owned.. :'(
« Last Edit: February 25, 2008, 10:06:53 PM by nerissya »


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Offline Starrodkirby86

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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #50 on: February 26, 2008, 04:26:10 AM »
Excellent game Blizzard. I would want to create a review just to show out the good aspects and the bad, but I need to refer to a thesaurus if I wanted to find some more positive adjectives. That's how great it is, and I have a vast vocabulary bank! Though, I do have some of my concerns I would like to point out. There is one big one especially, that even though I in my opinion really like, it just totally bugs me when it comes to those Unity thingies.

When I press the button that takes a screenshot of the game (In my case, I pressed 1), the game just sped up like crazy. Jason was seriously on steroids. For example, on the laboratory. When Endout was fighting the Lab Monster, the Sahagin sprite and Endout were duking it out so quick that it rather looked like they were just hopping mad playing some friendly game. Well, you get the point, but I'm unsure how I should really say about it.

And now here's some proofreading skills I brought up. I arranged them in order of importance. Note that I have played up to the entry of the Forest of Illusions, so I do not have everything, that is, if there is more.

---

(click to show/hide)
(click to show/hide)
(click to show/hide)

---

There's also something I have to blab at that I couldn't screenshot. Over at Lisk, during the daytime, there is a boy that talks about Meta something. I cannot remember. But I remember he repeats a message twice. It looks really strange that way. This is on the English version.

---

Other than that, this is very exceptional and fabulous. You give chaos a good name. Lastly, I'm sure I downloaded the final demo.
« Last Edit: February 26, 2008, 05:46:59 AM by Starrodkirby86 »

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Offline Calintz

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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #51 on: February 26, 2008, 05:46:12 AM »
Well Blizzard...
If you say you fixed it, then I believe you, and I'll dwnld CP again.

Offline Blizzard

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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #52 on: February 26, 2008, 11:49:46 AM »
WAIT, NOT YET! Let me just fix the bugs SRK86 reported.

@SRK86:

OMG NO! NOT THE SPEED UP!!!111oneone (-_-') I use a frame rate modifier for debugging purposes, you shouldn't even be able to speed the game up. I'll fix that immediately.

I'll improve the battle animation for the Lab Monster and Endout. You're right, comparing to the battle scene in the game later, it pretty much sucks. I won't fix it in this version, though.

- I used Nibbel instead of Nibble in the German version. It's a typo.
- Yet another typo. I'll fix it.
- No, it IS related to one folk. It's actually about the people on Arthia.
- Another bug when translating. I usually copy-paste the text and edit the message box. I think I fixed that in my version already, just need to fix it in the 1.64 now.
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Offline nerissya

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Re: Chaos Project - Final Demo Version 1.6.3.0
« Reply #53 on: February 26, 2008, 12:25:30 PM »
Yeah yesterday Jason and Endout ran VERY fast. I think i pressed a button but i dont remember which one. : /



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Re: Chaos Project - Final Demo Version 1.6.4.0
« Reply #54 on: February 26, 2008, 12:39:44 PM »
As I said, I'll fix that immediately. I'll just check out the last few posts on the forum.

EDIT: Okay, done, v1.64 is out. I fixed all the mentioned problems. The upload will be done in 2 minutes.
« Last Edit: February 26, 2008, 05:40:39 PM by Blizzard »
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Offline Valcos

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Re: Chaos Project - Final Demo Version 1.6.4.0
« Reply #55 on: February 27, 2008, 02:19:49 AM »
Woot! Fixs! ;D Now I'll download again  8).
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Re: Chaos Project - Final Demo Version 1.6.4.0
« Reply #56 on: February 27, 2008, 10:22:24 PM »
:O

I just watched the demo video on YouTube.  I am effing AMAZED at the levels you've taken RMXP to!

I can't wait to get home and download this.  All of these excellent concepts make me want to push my current project farther than I'm gonna be able to..  I'm getting in over my head!

Offline Fantasist

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Re: Chaos Project - Final Demo Version 1.6.4.0
« Reply #57 on: February 28, 2008, 04:38:09 PM »
Yeah, CP is one of my greatest inspirations
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Re: Chaos Project - Final Demo Version 1.6.4.0
« Reply #58 on: February 28, 2008, 11:48:21 PM »
he has like a mod on every default script :P and than a lot more scripts (that's what I'm guessing at least)
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Offline Calintz

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Re: Chaos Project - Final Demo Version 1.6.4.0
« Reply #59 on: February 29, 2008, 12:55:33 AM »
Have you fixed all the bugs yet Blizz??