Okay, from what I can see, we'll be using RPG Maker XP rather than VX.
If there's any major objections amongst the team, I'd like you to state so now.
The environment for this project would likely work better as a BlizzABS game, mainly for the mission-based aspect, since this would give a higher level of interactivity. Once again, any objections will be taken into consideration.
Meta, could you please start working on a title screen. If the game follows the above mentioned story, then it will take place over the course of a night, so maybe a view of a castle at night. I'll leave decision on the style to you, just to see what you can come up with.
Script Team, I'll have some work for you soon. What's needed is a main menu screen, and a Mission Manager (Think Devil May Cry 3, this will not only display the available missions, but ranks for the missions with details (enemies destroyed/enemies remaining, time, specified items collected, etc.), along with allowing the user to replay prior missions. This also gives a nice opportunity to try out a few custom menu systems, I'll be giving you creative freedom with the style, and the final product will be decided upon by a majority of the team.
Writing Team, we'll be meeting some time in the next week. IF YOUR SPRING BREAK TAKES PLACE BETWEEN MARCH 29 AND APRIL 4, LET ME KNOW SO I CAN ARRANGE A TIME FOR US TO MEET IN IRC.
If anyone else wants to join up, the more the merrier.