Small Script

Started by jcsnider, April 21, 2009, 04:51:25 pm

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jcsnider

Basically I want a small script so when you are in a regular battle that has more than 1 enemy the 2nd dosnt show up until after the first is dead and the third and so on...

Reno-s--Joker

I'm pretty sure you can do this in the inbuilt database already using events. o.O Maybe I'm wrong, I haven't checked. :^_^':

jcsnider

I will re-check the the events.....


There is a event where once the first actor has 0% health I could use the transform method I think I will see if that works.

tSwitch

actor is your party member(s), that would reveal the enemy when the actor is dead.

I don't remember what the event call is, but this is possible with in battle eventing.


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jcsnider

I am sorry, i meant enemy. Anyways I think I have it figured out... Thanks