FFX Weapon and Armor system

Started by Ganstaquay5000, April 26, 2009, 05:50:02 pm

Previous topic - Next topic

Ganstaquay5000

Script Title:
Final Fantasy X Weapon and Armor System
RMXP or RMVX:
RMXP
Detailed Description:
I need a script that would give weapons and Armors abilities such as in Final Fantasy X where weapons and Armors would have abilities like Magic + 3%, Poison Touch, HP + 10%, Break damage Limit, Break Hp limit, Mp limit, Silence proof. You get it right. Also, if possible, the ability to customize weapons like in FFX.

Other Scripts I am using (in order):
I'm using the SDK and also a script for allowing Weapons to break damage limit, HP limits and SP limits.
The script can be found here: http://www.creationasylum.net/index.php?showtopic=21037


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

King Munkey

I may be wrong but I do believe that there is a script like this. That or someone else on another site was looking for this same script too. I would try to do a quick search for you but I am kinda busy at the moment.

If you can I recommend if you haven't already trying to search quite a few other sites for this or a similar script.

G_G Is my hero!
Munkey != monkey
Munkey > monkey

Ganstaquay5000

I have searched, but unfortunately I found nothing... :(


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

King Munkey

Ok well as I said I am busy at the moment writing a report but as soon as I am done I can do a search for you and see if I am just crazy or if there was something like this.

G_G Is my hero!
Munkey != monkey
Munkey > monkey

GAX

This should be out there somewhere...but in case anyone's looking to do this...I can describe FFX's weapon customization system in fairly deep detail.

In Final Fantasy X, weapons have special abilities and some actually have extra slots.  Now, if a weapon has certain "abilities", the weapon is actually changed (Example:  If you give Firestrike to a basic Longsword, it will become a Flametongue).

This customization is done through a menu and different abilities require different reagents to acquire.  Example:  Firestrike requires a few Bomb Cores (5 if I remember correctly).  Weapon's CANNOT regain slots that are used.  These "abilities" can modify everything from the weapon's element and capabilities (Break Damage Limit, Double-Overdrive, etc.), but also the character's stats (+20% HP being one I've abused for my armors and strength modifiers for Auron's weapons), and even some external abilities like increased encounters, no encounters, or the ability to "capture" enemies to battle against in the Arena.

The Customize option is added to the Main Menu when Rikku joins your party in FFX, just a little miscellaneous factoid.

So for the script, this is what would be needed:
A way to "store" these modified weapons (I think Blizzy made a custom weapon script that LITERALLY makes weapons from scrap (look to that I guess, because I think that thing uses armor IDs starting at 1000 rather than the pre-inscribed maximum value of 999), defining what weapons can have how many slots (some shops may sell the same weapon, but the weapon may randomly have a certain ability or extra slots for customization...believe me, when I found my 4 Slot Longsword in FFX and turned it into something that was only replaced by the fully-upgraded Calladbolg, Tidus' God Weapon), and a menu to manage the customization of the weapon.

Rule 2: ShowHide
Quote from: Rule No.2Keep your signatures at reasonable size. The pictures in your signature may altogether be no more than 200kB and take up an area of 1600px2. That means 2 pictures of 400x200 are fine, one picture of 800x200 is fine and so on. Also your pictures height must not exceed 200 pixels, width can be as big as you want as long as your pictures match the other criteria. Every signature not matching this criteria is a subject of the moderator team to remove and leave this rule as message in your signature.

Ganstaquay5000

Sounds cool...

But what about the menu? I'm using this menu system...

http://www.creationasylum.net/index.php?showtopic=11264

It'd would be great to replace the Bestiary with weapon and amor customization.


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

X-Law

April 26, 2009, 08:20:55 pm #6 Last Edit: April 26, 2009, 08:22:41 pm by X-Law
That's easy i think. You just have to go to Scene_Menu in that script, then when it creates the Window_Command, you'll see some variables before it "s1, s2, s3..." So you'll see some like this
s7 = "Bestiary"
, just change Bestiary to the name you want for that option. Then go to
"update_command"
method then search for the corresponding
"when"
in this case (using s7) would be
"when 6"
(normally xD) just look for a line like this
$scene = Scene_Bestiary.new
(it depends on the name of the scene of the Bestiary script) and change to
$scene = Scene_WeapArmConfig.new
(a random name for the system you want lol)
And that's all. But maybe you wanna make this by first selecting an actor, in that way you have to make something different. If you wanna know how, just say it here ^^
btw, i'm a noob at script, so maybe i'm wrong
sorry for my bad english
see ya
(I made this post based on the default Scene_Menu)

AlbatrosStorm is on sale now!

Ganstaquay5000

Thanks alot X-law. Seems cool. I just hope that someone will be able to make this weapon & Armor system happen..lol


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

King Munkey

Well I just went and did about as good of a search that i could. Found the FFIX weapon scripts but not X. I am sure it is out there though it was a great feature that I personally loved. If I was a scripter I would give it a shot but unfortunately I am not. I do hope that you can get this though.

G_G Is my hero!
Munkey != monkey
Munkey > monkey

Ganstaquay5000

You think Blizzard or Sephirothspawn would be able to do this script?


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

G_G

Quote from: Ganstaquay5000 on April 26, 2009, 09:03:52 pm
You think Blizzard or Sephirothspawn would be able to do this script?


You question the almight blizzard's power? Of course he could make it not sure if he will though.

King Munkey

Yea that's what I was gonna say. I'm sure they could do it but I'm sure they both have a lot of stuff that they have to do. If your lucky or if you could provide something for doing it.

G_G Is my hero!
Munkey != monkey
Munkey > monkey