Started by RoseSkye, April 26, 2009, 09:29:08 pm
Quote from: NAMKCOR on April 27, 2009, 01:12:03 pmQuote from: RoseSkye on April 27, 2009, 12:52:33 pmScript 'Blizz Thingy' line 4: Name Error occured.uninitialized constant Scene_Map::IDthing is...that error is saying that ID is an uninitialized constant, it's trying to use it as a value.tell me, does your script look like this?class Scene_Map alias judge_rose_later judge def judge return ($game_party.actors[0].id == 10 && $game_party.actors[0].dead?) || judge_rose_later endend
Quote from: RoseSkye on April 27, 2009, 12:52:33 pmScript 'Blizz Thingy' line 4: Name Error occured.uninitialized constant Scene_Map::ID
class Scene_Map alias judge_rose_later judge def judge return ($game_party.actors[0].id == 10 && $game_party.actors[0].dead?) || judge_rose_later endend
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
Quote from: Blizzard on April 27, 2009, 02:23:27 pmAnd the last one didn't work either?
class BlizzABS::Controller alias switch_leader_rose_later switch_leader def switch_leader return if $game_party.actors[0].id == 10 && $game_party.actors[0].dead? switch_leader_rose_later end end$BlizzABS = BlizzABS::Processor.new
Quote from: Cool Trainer Blizzard on April 28, 2009, 03:42:12 amThe problem is that the dead leader is switched before the game over occurs. Add this code after the one I gave you before in order to prevent that.class BlizzABS::Controller alias switch_leader_rose_later switch_leader def switch_leader return if $game_party.actors[0].id == 10 && $game_party.actors[0].dead? switch_leader_rose_later end end$BlizzABS = BlizzABS::Processor.new
Quote from: Rival Blizzard on April 29, 2009, 05:39:55 amIt wasn't me who gave me the new name. O_o;