*Lights cig* ... *highly probable he will die from cancer... and nothing of value would be lost*
Okay. So I'm trying to figure out a way to set a battle feel in an ABS game without making it seem too RPG.
My first test was set a common event that is triggered by a skill that the enemy will trigger within proximity of the party. This common event memorizes the music/bgs, fades the current music out, dims the lighting, plays a battle track, and finally turns on a switch so it wont be called again if another enemy is in proximity and uses the skill.
For some reason enemies wont use this skill let alone use the skill off the bat.
So I scratched that idea from the board.
My second idea is make a parallel process event on battle maps with enemies that checks the position of events. If the enemy events are near the character the call the common event.. This may be a little complex on bigger maps and may cause unneccessary lag..
Scratch that idea.. I'm not an awesome eventer. I'm more of a jack of all trades. I'm not awesome at anything I'm just a little above average.
Third Idea..
Use a script that uses SE to change the music.. that definitely wont work because it'll spam music .. I'm out of ideas at this point
So my request is for someone to help with my plight of replicating a battle scenario with Blizz ABS.