Thanks sooo much for adding this feature, game_guy
Unfortunately, I don't really get how this "Key Item" system works
yet... but don't worry, it's either my stupidity or I'm overlooking something...
So the description says (line 60-65):
#============================================================================
# KeyItemId = Element ID for non removable items.
# Items/weapons/armors with marked with this element
# cannot be removed.
#============================================================================
KeyItemId = 17
Sooo... does that mean I have to insert the IDs (of the items I
don'twant the player to be able to storage) at line 65 ?!
As in:
KeyItemId = 17, 24, 39 (for example)
And if so, how do I know the difference between Item/Armor/Weapon ?!
As you can see, I'm being a total idiot, I guess ^^'
Please be forgiving
The item ID of my "diary" ingame is 37... or "Item37", whatever ^^
How do I block it from being stored, now ?!
And also I'm getting line 498 and line 476 errors since I'm using the new version...
I don't really get why, I'm still just using "$scene = Scene_
Chest.new(1)" and when I
try to store something in the chest, I get one of these errors (and I did not use a savegame)
Again, I feel like a jerk for asking so many questions >_<