Quote from: Ryexander on June 19, 2009, 04:30:27 pm
ok updates:
so far here are the features the first release will have:
- the above layout (it have changed a bit ane will proably change more stay tuned for updates
- a modified version of 'Animated Battlers for Non-Action BS' from tones the will support poses
features that may come after
- a modified version/plugin for KGC's 3D Pseudo Battle Cam
- support for using charsets
- <INSERT SEGESTION HERE>
Well, if it can be compatible with Blizzard's Soul Systems(which is should...), perhaps you could make the status windows bigger, to make room for the 'sr' bar, without the status indicator obscuring it. Or, if possible, you could move the status indicator beside the name, and hopefully change the size and font for it... it would look really out of place as it is. Then the window could retain its smallness...
Also, perhaps you could include an option to display the battlers at the top. This isn't all that important, because I could always do that in the sprite itself, myself, but perhaps someone else would like that.
Wondering, though, how the soul systems will work out here. My game is pretty dependant on it, what with the limit sys being close to the story, and all. So compatability is a must for me, and most people on these boards, I believe. Perhaps you an Blizz can discuss it.
Now, if I can remember the things I used to know, I'll be able to edit the system's window placement and such for myself. It's not that hard, really. So don't you worry about anyone if they don't like where the command menu is, for example
.