Started by OracleGames, May 26, 2009, 09:40:21 pm
#==============================================================================# ** Sprite_Battler#------------------------------------------------------------------------------# Animated Battlers by Minkoff, Updated by DerVVulfman#==============================================================================class Sprite_Battler < RPG::Sprite #-------------------------------------------------------------------------- # * Initialize #-------------------------------------------------------------------------- alias cbs_initialize initialize def initialize(viewport, battler = nil) # Configuration @speed = 8 # Framerate speed of the battlers @frames = 8 # Number of frames in each pose @poses = 11 # Number of poses (stances) in the template @mirror_enemies = true # Enemy battlers use reversed image @stationary_enemies = false # If the enemies don't move while attacking @stationary_actors = false # If the actors don't move while attacking @calculate_speed = true # System calculates a mean/average speed @phasing = false # Characters fade in/out while attacking @default_collapse = false # Restores the old 'red fade' effect to enemies # Array that holds the id # of weapons that forces the hero to be stationary @stationary_weapons = [17,18,19,20,21,22,23,24] # (examples are bows & guns)
QuoteActually, now what I'm most interested in is your project.Will you start a project thread here on CP? I would love to play this game.
QuoteI think it said its from an old abandoned project. Not sure. but anyways do you have the scripts for this still? I at least wanted the battle system because I downloaded the Side View battle system script and cannot find the configuration you posted.
QuoteCan someone just upload 2-3 of the battlers in full size... so I can see them clearly? XD
QuoteThe more realistic the monster, the easier it is to create ... I have to work on some designs. I might download this pack just to see what he has come up with.
Quote*Cogwells real time battle system*Battlestatus modification*GAUGE*background stretch removal*Skill casting time counter*POS FIX*ADITIONAL FIX*Minkoff animated battlers_--MAIN--_