A bunch of Animated Battlers, Animations, Icons,SE, etc..ALL IN ONE PACKAGE!!

Started by OracleGames, May 26, 2009, 09:40:21 pm

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OracleGames

I will post all the unused Battlers, Animations & Resources from my old project that are PLENTY i must say:
*90 animated battlers, enough to make a game itself.
*aproximately 1100 frames of animations, not even half of work i was about to do for skills
*63 icons for skills
*A complety custom Menu/save-game layout (you will need MOG script and put each file in the right folder to make it work)
*Various System sounds and ME


Here are 2 examples for the batlers:
Spoiler: ShowHide

And
Spoiler: ShowHide


NOTE: As you can see the battlers have 8 frames of animation and the death pose.. all you need to do is to
modify your script to make it work correctly... for example (Using Minkoff animated battlers script):

Spoiler: ShowHide
#==============================================================================
# ** Sprite_Battler
#------------------------------------------------------------------------------
#  Animated Battlers by Minkoff, Updated by DerVVulfman
#==============================================================================

class Sprite_Battler < RPG::Sprite
 #--------------------------------------------------------------------------
 # * Initialize
 #--------------------------------------------------------------------------
 alias cbs_initialize initialize
 def initialize(viewport, battler = nil)

   # Configuration
   @speed              = 8      # Framerate speed of the battlers
   @frames             = 8      # Number of frames in each pose
   @poses              = 11     # Number of poses (stances) in the template
   @mirror_enemies     = true   # Enemy battlers use reversed image
   @stationary_enemies = false  # If the enemies don't move while attacking
   @stationary_actors  = false  # If the actors don't move while attacking
   @calculate_speed    = true   # System calculates a mean/average speed
   @phasing            = false   # Characters fade in/out while attacking
   @default_collapse   = false  # Restores the old 'red fade' effect to enemies
   # Array that holds the id # of weapons that forces the hero to be stationary
   @stationary_weapons = [17,18,19,20,21,22,23,24] # (examples are bows & guns)




Now a example of the animations:

Spoiler: ShowHide


As all of the animations are ripped images theres not a lot you can do in the game editor but add flashes and SE... some of them need to be centered manually tough.

DOWNLOAD LINK:


Calintz


OracleGames

Thanks... i would really appreciate if someone makes good use of the battlers.. i can also make the characters if neeeded :)

Calintz

Actually, now what I'm most interested in is your project.
Will you start a project thread here on CP? I would love to play this game.

G_G

I think it said its from an old abandoned project. Not sure. but anyways do you have the scripts for this still? I at least wanted the battle system because I downloaded the Side View battle system script and cannot find the configuration you posted.

Aqua

I editted your post to fix your code... you used italics

Mmm I'll edit this post when I d/l.

Edit:
@.@ Big file for my slowpoke internet

Can someone just upload 2-3 of the battlers in full size... so I can see them clearly? XD

King Munkey

My god I will have to check this out when I return from vacation.

busy at the moment to actually download it.

G_G Is my hero!
Munkey != monkey
Munkey > monkey

Calintz

I figured he still had a current project.
Lol, this just means I am going to have to try my hardest to outclass these battlers!!

A little motivation never hurt!! :P

King Munkey

Motivation is always a good thing. And it always helps to have someone or something to out match to give you the motivation.

G_G Is my hero!
Munkey != monkey
Munkey > monkey

Calintz

Exactly ...
However, these are high level spritesets, and I don't know if I'm up to the challenge yet!!

King Munkey

lol from what I can see they look it. But I am sure with practice and time Cal you can do it.

G_G Is my hero!
Munkey != monkey
Munkey > monkey

Calintz

I know I can ...
The main concern is the actual concept of the monster.

The more realistic the monster, the easier it is to create ... I have to work on some designs. I might download this pack just to see what he has come up with.

OracleGames

QuoteActually, now what I'm most interested in is your project.
Will you start a project thread here on CP? I would love to play this game.

Sure ill post a preview tomorrow  :D

QuoteI think it said its from an old abandoned project. Not sure. but anyways do you have the scripts for this still? I at least wanted the battle system because I downloaded the Side View battle system script and cannot find the configuration you posted.

Yup.. its an old project, im currently using Blizz ABS instead, so these Animated Battlers i made some time ago are useless to me now  :'( ... now i make Charsets for blizz abs whit the same sprites.
here are the main scripts i used for animated battlers:

http://rapidshare.com/files/239101762/Scripts_for_animated_battlers.rar.html

you put them in this order:
*Cogwells real time battle system
*Battlestatus modification
*GAUGE
*background stretch removal
*Skill casting time counter
*POS FIX
*ADITIONAL FIX
*Minkoff animated battlers
_--MAIN--_
If you find any error please tell me  :wacko:

QuoteCan someone just upload 2-3 of the battlers in full size... so I can see them clearly? XD

Sure :P

A giant antlike-bug
http://img41.imageshack.us/img41/4973/1minecrawler.png
A giant reptile
http://img199.imageshack.us/img199/3846/1firelizard.png
A frost golem
http://img200.imageshack.us/img200/8862/1frostgolem.png
A man eating plant
http://img34.imageshack.us/img34/3996/1caulerpaceae.png
A Chest whit evil intentions
http://img132.imageshack.us/img132/4543/1evilchest.png
A very unfriendly slime monster
http://img194.imageshack.us/img194/7187/1slimebig.png
Our hero is here!!
http://img132.imageshack.us/img132/6632/3heroheavyguardsword.png

QuoteThe more realistic the monster, the easier it is to create ... I have to work on some designs. I might download this pack just to see what he has come up with.

I think you meant the most realistic.. the harder they are to make  :o thats why i made the battlers whit 8 frames instead of just 4, the animations look a lot smoother during the game but take longer to make  :O.o: If you use these battlers i can help you whit the rest of the work.. such as animations :)

King Munkey


G_G Is my hero!
Munkey != monkey
Munkey > monkey

G_G

Which of these battlers actually work? I used an 8 x 11 battlers which is what the settings is set to and it doesnt appear right.

OracleGames

Mmmm a screenshot would help me alot  :O.o:..
are the animations appearing all crazy & messed up during the battle??
or just a fixed, inmobile image??..
thats why the scripts must be in this order:
Quote*Cogwells real time battle system
*Battlestatus modification
*GAUGE
*background stretch removal
*Skill casting time counter
*POS FIX
*ADITIONAL FIX
*Minkoff animated battlers
_--MAIN--_

G_G

they are in order I'll screenshot what they look like oh and _--MAIN--_ isnt included in the download :P

Landith

I'm just curious, but did you make all these?

And where you on a team or by yourself if you did?

This is really some high quality work here.

G_G


Aqua

Some of these are from Ragnarok Online...

Like... This one!
http://img200.imageshack.us/img200/8862/1frostgolem.png
Which looks ooooh so much like this
http://ratemyserver.net/index.php?page=mob_db&mob_name=ice+titan&f=1&mob_search=Search

I've seen this one in the game too, but I'm too lazy to get it's name @.@
http://img132.imageshack.us/img132/4543/1evilchest.png

I've also seen most of the monsters in G_G's screenshots in RO

Nevertheless... RO sprites are good looking.

G_G

Either way I placed all of the scripts in order and they dont work :(

OracleGames

QuoteEither way I placed all of the scripts in order and they dont work Sad

Hey Game_guy i noticed you are using another kind of battlers for your game that dont have 8 frames.. thats why they look messed up S: try in a fresh project.

QuoteAnd where you on a team or by yourself if you did?

This is really some high quality work here.

I must say i really really suck drawing.. the drawings/sprites were ripped from a MMORPG called Ragnarok Online, compiled and uploaded in this site
http://www.geocities.com/fwuffleslunatic/  
By: "Angevon"...
Then whit photoshop i cut the characters (had to paste weapons, heads and effects) and the monsters.. rezized the sprites, gave them a dim color change, added shadows and paste them accordingly in a template :)

Sally

wow RO has some awsome graphics, that i never knew, downloading this now, so... good work on setting them up to work with the scripts...

G_G

The images still had 11 poses and 8 frames :P

EDIT: I was in the wrong folder ;__; when importing pics. But still the images had 8 frames and 11 poses they didnt display right but yours did. Do you have the sound effects it asks for? The toggle se

OracleGames

QuoteBut still the images had 8 frames and 11 poses they didnt display right but yours did.

Yup thats because they are the wrong zize for the scripts..

QuoteDo you have the sound effects it asks for? The toggle se

I think i added all of the system sounds in the rar file didnt i?  :O.o:
well.. if its missing then just copy another sound of your liking and name it that way :D
i think the real time battle system needed it..

Quotewow RO has some awsome graphics, that i never knew, downloading this now, so... good work on setting them up to work with the scripts...
Thanks :) im trying to make my game look the best posible.. im also using Baldurs gate Tilesets and PLanescape torment animations... Good games i also recommend   :D

Fox536


Aqua

This isn't a request thread...
Oracle did not make these; he ripped these from various games
Besides, he hasn't been on in almost a month.

Fox536

Actually he did say....

Quote from: OracleGames on May 30, 2009, 06:05:01 pm
Thanks... i would really appreciate if someone makes good use of the battlers.. i can also make the characters if neeeded :)


so the request is valid i believe... lol

Aqua



Blizzard

There are several good sprites on this forum.  Most Some of them aren't currently active, though. Just post a request and see what happens.
Check out Daygames and our games:

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rpgmakerfanhaha

The site don't work for me.I am disabled from downloading at rapidshare.Can you upload in another site?

OracleGames

QuoteBesides, he hasn't been on in almost a month.

Hey, its just been a long time since i dont check this post and i dont even know if the links still work :S .. do they? if not i will reupload as soon as i find the files in my hard drive.

QuoteHey can you make a character for the hero animated battler, thanks


Sure i can.. in fact i was planning to make those for a future project, it will be easy :)
mmm and do you just need the hero character? if you didnt notice the hero has around 10 sheets for each job that was planned for the project xD...

I will also upload the resources for my current project, it includes around 20 characters/monsters that work whit ABS, new animations that "fit" the system,SFX sounds and the 2.5D maps that are already finished( a big library, a hall whit 4 elemental chambers, a maze, a roof, outside a castle, a prison chamber)  :)

QuoteThe site don't work for me.I am disabled from downloading at rapidshare.Can you upload in another site?

does anybody know another good site to upload besides rapidshare? i notice theres a limit for downloads (up to ten) if you have more than a file in the same account :S

Starrodkirby86

Upload via a registered account on mediafire.com . It should last there virtually forever~

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