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[Resolved] Non-integer player speed causing event graphics to flicker [RMXP]
[Resolved] Non-integer player speed causing event graphics to flicker [RMXP]
Started by Reives, June 03, 2009, 05:26:11 pm
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Reives
Awakened Visionist
Posts: 56
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[Resolved] Non-integer player speed causing event graphics to flicker [RMXP]
June 03, 2009, 05:26:11 pm
Last Edit
: June 03, 2009, 05:33:40 pm by Reives
Edit: Oops, nevermind!
Hiya, thank you for your time. So I basically changed the player's speed to 3.5 instead of a whole number, and it works well, except that the characters'/events' graphics flicker/shake when the player moves. I'm guessing that it's because the graphics update methods were written to only seamlessly refresh under whole number speed, but I'm clueless as to how to approach it.
The problem occurred with 3.6 speed too, so apparently it's not an even-odd thing.
Is there a way to fix this, by perhaps editing the graphics update handlers or whatnot? Many thanks in advance!! c':
:~
fugibo
World Conqueror
Chaos User
Posts: 1,945
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Re: Non-integer player speed causing event graphics to flicker [RMXP]
June 03, 2009, 05:33:34 pm
#1
I'm guessing it's because you're character is moving half a frame more/less than he should be. It's impossible to get this to work if I'm right, since it's impossible to seamlessly move less than a frame :/
Reives
Awakened Visionist
Posts: 56
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Re: [Resolved] Non-integer player speed causing event graphics to flicker [RMXP]
June 03, 2009, 05:36:17 pm
#2
Thanks for your time WcW. c: It's sort of solved now, I changed it to 3.6 again and it no longer flashed, but I could've sworn it didn't work when I did that before! So I suppose it is an even-odd thing after all to an extent.
:~
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[Resolved] Non-integer player speed causing event graphics to flicker [RMXP]
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