Hiya. I'm wanting to get a script made which checks to see if a given armor and helmet are present on the actor, and, if they are, changes the actor's spriteset to reflect that. NOT for EVERY WEAPON. Just one. I figure that one quick alias, redefinition, or new method should do it, but I wouldn't know where to start.
Could anyone please help me?
EDIT: Also, this may be easy to add to it. Is there any way to change the target animation if the target is wearing said armor, so that bullets ricochet off of them instead of hitting them? Almost like how the miss animation is different, only change the animation to a uniform one depending on the target's armor.