[XP] RPG Maker XP Online System (RMX-OS)

Started by Blizzard, June 20, 2009, 11:52:23 am

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Hellfire Dragon

Okay problem...

Me and Drake joined a game together and when we get on the same map I get this error

Quote
Script '(RMXP) Spriteset_Map' line 29: NoMethodError occured.

undefined ,ethod 'create_network_player' for #<Spriteset_Map:0x186d2b8>


Also as a suggestion, maybe a character creation scene where the player can pick a graphic character name and a class.
Oh and I thought the names displayed over the players heads :O.o:

G_G

change that line (i think its 29) to this
added.each {|id| create_character_sprite($network.players[id])}



Blizzard

June 24, 2009, 05:39:16 pm #62 Last Edit: June 24, 2009, 05:41:23 pm by Blizzard
Ok, if one person gives me one more "suggestion", I'll stop working on this. Seriously, guys, what do you think I am? An idiot? "Names over players' heads", "Blizz-ABS support", "guilds", "admin controls", "mouse controls", etc. My to-do list includes even non-trivial stuff beyond those here so stop bombarding me with requests. I shouldn't have released this in the first place. I give you a finger and you pull out my entire arm. I am making a system for online gaming here, not a game. Seriously.

Quote from: Hellfire Dragon on June 24, 2009, 04:57:46 pm
Also as a suggestion, maybe a character creation scene where the player can pick a graphic character name and a class.


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OMG, IT'S A MIRACLE
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Hellfire Dragon

xD Blizz is a little mad huh? Yeah I evented it. I have the player starting on that screen but I wanted to have it check if the player had already made character. I tried using a switch and conditional branch but the data would have tobe saved.
I just remember you removed the auto-save for this version :uhm:

Blizzard

Yes, the auto-save isn't really finished yet (in fact, I haven't even started this auto-save yet).

If you REALLY want a script for things like that, don't you think somebody had that idea before you and already made one? :P

I've just put up v0.82. I've fixed an issue with saving and I added name sprites and chat. I've also started some other things that are partially done in the script, but not really "enabled" yet.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Ryex

Quote from: Blizzard on June 24, 2009, 05:39:16 pm
Ok, if one person gives me one more "suggestion", I'll stop working on this. Seriously, guys, what do you think I am? An idiot? "Names over players' heads", "Blizz-ABS support", "guilds", "admin controls", "mouse controls", etc. My to-do list includes even non-trivial stuff beyond those here so stop bombarding me with requests. I shouldn't have released this in the first place. I give you a finger and you pull out my entire arm. I am making a system for online gaming here, not a game. Seriously.

Quote from: Hellfire Dragon on June 24, 2009, 04:57:46 pm
Also as a suggestion, maybe a character creation scene where the player can pick a graphic character name and a class.


Spoiler: ShowHide
OMG, IT'S A MIRACLE



a lot of those things are really simple for other people to do or have already been done. guilds and admin controls might legitimate additions that should be made at one time or another perhaps by Blizz or perhaps by some one else but things like mouse controls already exists. it would not be all that had to make them work with the system if you have a scripter who knows what they are doing. so i guess patience would be best. this isn't even V1 yet.
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

Blizzard

Yes, yes. That's what I meant. I wouldn't call it version 0.something if it was done already.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

I dont like how the chatbox plays cursor sounds when you move your character left or right. When you move left or right it moves the chatbox cursor which is cool but I dont like it when I'm moving the character and when you move up it shows previous messages and stuff

G_G

I'm working on a script to release to the public for this. Its an easy to use/setup class chooser. With male and female graphics to setup Here;s a few screenies.
Spoiler: ShowHide

Spoiler: ShowHide

Spoiler: ShowHide


Comments anyone?

Ryex

June 25, 2009, 01:43:55 am #69 Last Edit: June 25, 2009, 01:45:02 am by Ryexander
whats with the double post? and it looks OK if you set it up right personally I would make the class selection box go from bottom to top with a 32pxile offset from all sides, the male female box stretch from the side of the class box to the other side but offset just like the class box, then center the sprite box in the gap making sure to allow the box to expand for the bit map of the sprite no matter what size it is. oh and set up the configuration to have a customizable set of sprites for male and female, maybe a list of file names for each? should i even be going this in depth here?

edit oh and it looks like the spirit isn't centered in the window
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

G_G

I did not realize the double post -_-

Oh and the config is like this
module GameGuy
ClassList = ["Fighter", "Mage", "Lancer", "Warrior"]
end
then i have a method in the module
def cgraphic(id) # id is the choice of classes so you'd use 1 for your first class 2 for your second, etc...
case id
when 1 then return ["male_graphic", "female_graphic", class_id]
the class id is the id in teh database this choice represents.
male graphic is the actual male graphic for that class
female graphic is the actual female graphic for that class

And I'm going to make the window larger and what you're saying is haev the class list on one side 32 pixels down and 32 pixesl to the right
then the gender list same thing but on the other side?

Ryex

 
text drawing: ShowHide


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0's = black space
c's = class window
g's = gender window
s's = sprite window



and I think the config should use class id's pull, the classes from the database and allow the use of any sprite for any class or the same sprite for multiple classes
also we're getting off topic here so if you want to talk more ask for this to be split or make a new topic
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

Blizzard

June 25, 2009, 06:38:40 am #72 Last Edit: June 25, 2009, 06:39:46 am by Blizzard
Quote from: game_guy on June 24, 2009, 07:38:38 pm
I dont like how the chatbox plays cursor sounds when you move your character left or right. When you move left or right it moves the chatbox cursor which is cool but I dont like it when I'm moving the character and when you move up it shows previous messages and stuff


Quote from: Blizzard on June 24, 2009, 05:39:16 pm
if one person gives me one more "suggestion", I'll stop working on this.


Thanks to game_guy there will be no more versions of RMX-OS released.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

jcsnider

Quote from: Blizzard on June 25, 2009, 06:38:40 am
Quote from: game_guy on June 24, 2009, 07:38:38 pm
I dont like how the chatbox plays cursor sounds when you move your character left or right. When you move left or right it moves the chatbox cursor which is cool but I dont like it when I'm moving the character and when you move up it shows previous messages and stuff


Quote from: Blizzard on June 24, 2009, 05:39:16 pm
if one person gives me one more "suggestion", I'll stop working on this.


Thanks to game_guy there will be no more versions of RMX-OS released.
It seems like more of a compliant then a suggestion  ;)

Blizzard

June 25, 2009, 10:21:56 am #74 Last Edit: June 25, 2009, 10:25:37 am by Blizzard
I said "suggestion", not suggestion.

Nah, I'm just messing with you anyway. :P v0.83 is out. My intention was that you can toggle the chat mode like in PNO which I did in v0.83. In other words the chat in v0.82 wasn't finished yet. Pressing F5 will toggle the chat display while F6 will toggle chat mode. If the window is not visible, F6 will also toggle the chat window. When chat mode is on, player controls are disabled.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

I did a complete update. Database, server, and client. And now I cant register. Everytime I try I get the
"Server did not respond" message.

Diokatsu

Here's a suggestion: LET IT BURN!!!!!!!!!!!!!!!


No, this is pretty cool. *Insert Blizzard praise*

Cool to see a big project come out of CP other than BABS.

Blizzard

I'm not sure. Does the server give any error message? If not, have you tried the new server completely separate from the old one?
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Hellfire Dragon

Quote from: game_guy on June 25, 2009, 08:50:36 pm
I did a complete update. Database, server, and client. And now I cant register. Everytime I try I get the
"Server did not respond" message.


Since you did a complete update, did you forget to set up the cfg.ini in the server folder? That's what happened to me after I updated >.<

FenrisHalo

June 26, 2009, 07:12:15 am #79 Last Edit: June 26, 2009, 07:17:01 am by FenrisHalo
Shat a small file. Looks really promising ;)

I'll look into it a bit more when I get the time (first summer holiday day isn't hard-work day), but I'll definetly try it- got a good game running with eclipse once, expect to get a far better one running with this.
<a href="http://plunkit.webs.com/">I have to admit, this looks sweet xD</a>