Hi I'm making a game but I have a problem...
When I playtest my game, it launched, I choose the server, and a thing pops-up...
Any idea? If you need more info, keep reading.
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# RPG Maker XP Online System (RMX-OS)
#------------------------------------------------------------------------------
# Author: Blizzard
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#
# This work is protected by the following license:
# #----------------------------------------------------------------------------
# #
# # Creative Commons - Attribution-NonCommercial-ShareAlike 3.0 Unported
# # ( http://creativecommons.org/licenses/by-nc-sa/3.0/ )
# #
# # You are free:
# #
# # to Share - to copy, distribute and transmit the work
# # to Remix - to adapt the work
# #
# # Under the following conditions:
# #
# # Attribution. You must attribute the work in the manner specified by the
# # author or licensor (but not in any way that suggests that they endorse you
# # or your use of the work).
# #
# # Noncommercial. You may not use this work for commercial purposes.
# #
# # Share alike. If you alter, transform, or build upon this work, you may
# # distribute the resulting work only under the same or similar license to
# # this one.
# #
# # - For any reuse or distribution, you must make clear to others the license
# # terms of this work. The best way to do this is with a link to this web
# # page.
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# # - Any of the above conditions can be waived if you get permission from the
# # copyright holder.
# #
# # - Nothing in this license impairs or restricts the author's moral rights.
# #
# #----------------------------------------------------------------------------
#
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#
# Information:
#
# There is a documentation for this system. Read it in order to learn how to
# use this system. A server also comes with this system.
#
#
# If you find any bugs, please report them here:
# http://forum.chaos-project.com
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#==============================================================================
# module RMXOS
#------------------------------------------------------------------------------
# Main module for all RMX-OS classes and procedures.
#==============================================================================
module RMXOS
#============================================================================
# module RMXOS::Options
#----------------------------------------------------------------------------
# Contains options used for the game that can be set up.
#============================================================================
module Options
SERVERS = []
SAVE_DATA = {}
CREATION_DATA = {}
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# Server Connection Settings
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
SERVER_REFRESH = 200
SERVER_TIMEOUT = 200
SERVERS.push(['Yolex', '127.0.0.1', 3306])
#SERVERS.push(['Me', '5.133.77.216', 54269])
#SERVERS.push(['BlizzDev', '161.53.76.80', 54269])
#SERVERS.push(['My Server', 'www.myserver.net', 54269])
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# Security
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
RESERVED_USERNAMES = ['admin', 'root', 'moderator', 'server', 'guild',
'none']
RESERVED_GUILDNAMES = ['admin', 'root', 'moderator', 'server', 'guild',
'none']
ENCRYPTION_SALT = 'XS'
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# Network
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
PING_TIMEOUT = 2
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# System
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
USERPASS_MIN_LENGTH = 3
USERPASS_MAX_LENGTH = 16
CHATINPUT_WIDTH = 480
CHATBOX_WIDTH = 480
CHATBOX_LINES = 8
CHATINPUT_MAX_LENGTH = 200
PM_MAX_LENGTH = 200
GUILDNAME_MAX_LENGTH = 32
CHAT_BUBBLES = true
REMEMBER_LOGIN = true
DISABLED_CHAT_COMMANDS = []
AUTOSAVE_FREQUENCY = 30
EXTENDED_AUTOSAVE = false
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# Save Data
# - see the documentation to learn how to set up which data is being saved
# by RMX-OS.
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# save container variable definitions
SAVE_CONTAINERS = [
'$game_system',
'$game_switches',
'$game_variables',
'$game_self_switches',
'$game_party',
'$game_actors',
'$game_map',
'$game_player'
]
# general save data setup
SAVE_DATA['Graphics.frame_count'] = []
SAVE_DATA[Game_System] = ['@timer', '@timer_working', '@menu_disabled']
SAVE_DATA[Game_Switches] = ['@data']
SAVE_DATA[Game_Variables] = ['@data']
SAVE_DATA[Game_SelfSwitches] = ['@data']
SAVE_DATA[Game_Party] = ['@gold', '@steps', '@actors', '@items',
'@weapons', '@armors']
SAVE_DATA[Game_Actors] = ['@data']
SAVE_DATA[Game_Map] = ['@map_id']
SAVE_DATA[Game_Player] = ['@x', '@y', '@real_x', '@real_y',
'@character_name', '@encounter_count']
SAVE_DATA[Game_Actor] = ['@actor_id', '@name', '@character_name',
'@character_hue', '@class_id', '@weapon_id', '@armor1_id',
'@armor2_id', '@armor3_id', '@armor4_id', '@level', '@exp', '@skills',
'@hp', '@sp', '@states', '@maxhp_plus', '@maxsp_plus', '@str_plus',
'@dex_plus', '@agi_plus', '@int_plus']
# for all classes that must have default arguments specified
CREATION_DATA[Game_Actor] = '1'
end
end
I changed the Main to -<:::RMX-OS Main:::>-...
And yes, I executed the SQL thingy...