Ok blizz!!
about 4 months ago.. i asked about instanced zones. you told me "bad idea, Read back to find out why ..cuz i forgot really"..
So i just finished reading..and my eyes are bleeding...and i didn't see an information.. perhaps due to the eyes bleeding
..
============REASON FOR THIS POST!!!!==============
is actually nothing to do with that.. i just wanted to cry a little.
after losing my original, Ive been RE-developing my game. after countless scripts read thru or added..and bugs fixed, or still being delt with... tons of balancing.
I have gotten to the point where i think I'm ready to start building the maps and story events
I fully intend to make this an Online game still...
so here are some of my questions from what I've read or "know" about your system!
1. How small/large should i make maps to increase performance / reduce lag? (i found it took forever to load a 500x500 i made offline..unlike RM2k3)
2. How many enemies should i limit to a map or "screen"? (i found in testing 8 clustered enemies lagged my pc quite a bit on occasion using BABS)
3. If I build all maps and story events..how easy is it to implement you're OS to a semi completed game? should i try to get it working before hand? (im not prepared for it quite yet.. no other computer to even act as a server for the time being)
Thanks