k. tried a lot myself. got a lot to work myself. even in the saving stuff..
but ran into a problem :S
I'm not someone to ask for help with every problem because I want to fix everything myself, but I'm stuck
under Save_Data in the manual says :
QuoteIt requires some basic scripting knowledge to set up this configuration! If you are unsure, ask a scripter.
I have a quest system in my game that works great when it was single player (could save an load quest progress.)
Now I can't get it to work any more.
to get it to work in the single player game I added to Scene_Save
Marshal.dump($game_temp.qupdate, file)
Marshal.dump($game_temp.qupdate2, file)
in Game_Temp I added under "class Game_Temp"
attr_accessor :qupdate
attr_accessor :qupdate2
and under "def initialize"
@qupdate = []
@qupdate2 = []
for i in 0...200000
@qupdate[i] = false
@qupdate2[i] = false
end
to start a quest i add a script in an event with:
$game_temp.qupdate[1][0] = true
(this will start quest 1 with 0 objective completed)
if more info is needed say so.
Reason for not uploading whole scrip: don't want you guys go to the trouble to read trough 500+ lines of code
if script is really needed i will post it