Started by Ryex, June 25, 2009, 05:59:26 pm
# change this to any number less than one to change the size of the world map# spritesZOOM = 0.3 WORLD_IND = '*WORLD*'class Game_Map attr_reader :name attr_reader :isworldmap alias ccoa_setup setup #-------------------------------------------------------------------------- # * Setup # map_id : map ID #-------------------------------------------------------------------------- def setup(map_id) ccoa_setup(map_id) @name = load_data("Data/MapInfos.rxdata")[@map_id].name if @name.include?(WORLD_IND) @isworldmap = true @name.sub!(WORLD_IND, '') else @isworldmap = false end endendclass Sprite_Character < RPG::Sprite alias ccoa_update update #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update ccoa_update if @character.is_a?(Game_Player) and $game_map.isworldmap self.zoom_x = ZOOM self.zoom_y = ZOOM else self.zoom_x = 1.0 self.zoom_y = 1.0 end endend
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.