Started by Ryex, July 17, 2009, 09:08:59 pm
def check_event_name(event_id) # temporary variable event = $game_map.map.events[event_id] # initialize enemy, time, attr, id, group, lock, drop = 0, 5, 0x00, nil, nil, nil, nil move = immortal = object = full_passable = false # if lock setting exists if event.name.clone.gsub!(/\\lock\[(\d+)\]/) {"#[$1]"} # get lock setting lock = $1.to_i end