Quote from: Fantasist on November 08, 2009, 10:23:31 am
Wait, doesn't the RTAB already have something like this? That's what inspired me to do this in the first place. If it's not in the RTAB by default, look for its addons, I'm sure you'll find it.
I scoured the internet and couldn't find any addons. I've come to realize that very few things work with RTAB. Ah, well...
Quote from: Fantasist on November 13, 2009, 01:52:18 pm
Thanks for that mate
No, thank
you. This script adds a lot of strategy and depth to battles.
Quote from: Talglys
I'm having a problem with the threat system here. After I implemented it into my game, I cannot force a monster to do a skill. Quite basically, the force action function doesn't work any more. Any suggestions?
Quote from: Fantasist
I still haven't fixed that problem ._. I haven't even tested it actually. I know, it's bad on my part but he never seems to return and I didn't get around fixing it. Since I'm lazy, please post if it's really an issue and I'll try to fix it.
@Fantasist: I, for one, wouldn't mind it at all if you fixed that problem. But it's your time, your life, your prerogative. Hooowwweeevvveeerrrr...
@Talglys: There is a workaround to this problem. One, I tested the force action command out and it works for
actors, but not enemies. This is good, because enemies can have their action forced another way than the Force Action command, and that is this:
Go to the Enemies tab in the database and enter whatever skill or action you want to force in their skill list and set the conditions to whatever turn you want to force that skill or action on. Voila - same thing as the force action command. And, luckily for us, the condition for using that skill can be a switch, so if you want more specific conditions, just make an event page for the troop, set the condition for the event to turn whatever-the-hell, make a conditional branch(es) for whatever special conditions you want to check, and then if those are met throw a switch which is then used as the condition for the monster using that skill. Ta-da...