[Event System] Summoning Aeons

Started by Calintz, February 01, 2008, 08:23:37 pm

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Calintz

February 01, 2008, 08:23:37 pm Last Edit: August 08, 2008, 12:10:32 pm by Aqua
Summoning Aeons
Version: 1.00
Type: Battle Enhancement



Introduction

A very beautiful event system used for summoning beasts in your game...Aeons really truly better describes this system as the summoned creatures that are called upon are controllable like your main characters...


Features


  • Summon an Aeon in battle to help you.
  • Allows the Aeon to be dismissed.
  • Aeon is dismissed after a battle.



Screenshots

No screenshots.


Demo

None


Instructions

Requirements:
1+ x number of Switches (x is to be explained later)
1 or 2 Skill
1 or 0 Items
3 Common Events
1 New Actor

Now let us start...

1. Make a new actor, for now let us name it "Aeon"
2. Make a skill, name it "Dismiss"
3. Tag the "Dismiss" skill to the actor "Aeon"
4. Make a new common event name it "Summoning Aeon On"
5. The number of conditional branches and switches will vary on how many characters you have in your whole party. Suppose we have 3 actors in my whole party and their names are Alex, Cyrus, and Estelle These will how the code look like in the common event "Summoning Aeon On"

Under the common event put the ff. codes


@>Change Party Member: Add [Aeon]

@>Conditional Branch: [Alex] in party
   @>Switches: [01: Actor 1] = On
   @>Change Party Member: Remove [Alex]
: Branch End

@>Conditional Branch: [Cyrus] in party
   @>Switches: [02: Actor 2] = On
   @>Change Party Member: Remove [Cyrus]
: Branch End

@>Conditional Branch: [Estelle] in party
   @>Switches: [03: Actor 3] = On
   @>Change Party Member: Remove [Estelle]
: Branch End


6. Now make a new common event and name it "Summon Aeon Off" Under those codes will be the total opposite of the codes above. Continuing with our example:


@>Change Party Member: Remove [Aeon]

@>Conditional Branch: Switch[01:Actor 1] = On   
   @>Change Party Member: Add [Alex]
   @>Switches: [01: Actor 1] = Off
: Branch End

@>Conditional Branch: Switch[02:Actor 2] = On   
   @>Change Party Member: Add [Cyrus]
   @>Switches: [02: Actor 2] = Off
: Branch End

@>Conditional Branch: Switch[03:Actor 3] = On   
   @>Change Party Member: Add [Estelle]
   @>Switches: [01: Actor 3] = Off
: Branch End


7. Make a new common event name it "Summon Aeon Off" Simillar to the code above. This time we will set it for the map so that when the battle is over, the actors would return. Make a new switch name it "Summoning Off", and set Trigger to Parallel by Switch[03: Summoning Off].


@>Change Party Member: Remove [Aeon]

@>Conditional Branch: Switch[01:Actor 1] = On   
   @>Change Party Member: Add [Alex]
   @>Switches: [01: Actor 1] = Off
: Branch End

@>Conditional Branch: Switch[02:Actor 2] = On   
   @>Change Party Member: Add [Cyrus]
   @>Switches: [02: Actor 2] = Off
: Branch End

@>Conditional Branch: Switch[03:Actor 3] = On   
   @>Change Party Member: Add [Estelle]
   @>Switches: [01: Actor 3] = Off
: Branch End
@>Erase Event


8. Tag the dismiss skill to the 2nd common event(Summoning Off w/out the trigger) we have
9. Summoning through Skill: Make a new Skill, name it Summon Aeon. Tag the 1st common event to the skill

Summoning through Items: Make a new Item, name it Summon Aeon, make it non consumable. Tag the 1st common event to the item



Credits and Thanks


  • jens009




Author's Notes

Blizzard

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Calintz

February 01, 2008, 08:35:56 pm #2 Last Edit: February 01, 2008, 08:37:27 pm by Calintz16438
Righto, but I think I'll modify it with some call scripts in there to change the battle commands when you're an aeon. Instead of having you use a skill called dismiss, I'll throw it and some other stuff right into the battle command index...

Valcos

Thanks! Needed this event  :D Wasnt sure how to do it :-\ but now that I see it, it's pretty easy.  ;D
"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya

Calintz


Sally

hehe this is soo familar to a event i made. you talk to diffrent animals and MoNsTeRs and you get there dna and get to summon them to do diffrent things.   i diddent send it on cp yet kuz it was nto finished i still had a few more things the diffrent things can do...  but now thta my computer crashed... i cant lol...


but yeah, awsome event

Calintz

I would've liked to have seen yours...

Sally

i could try to remake it... if you want me to

Calintz


nerissya

o.o DNA and stuff, sounds complicated. *Runs away*


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I demand you to level up my pokemon. :<

Calintz

What!? Lol.
Yeah Blizz...this does the exact same thing as your Chaos Rage.

nerissya

Quote from: Susys on February 16, 2008, 09:15:40 am
hehe this is soo familar to a event i made. you talk to diffrent animals and MoNsTeRs and you get there dna and get to summon them to do diffrent things.   i diddent send it on cp yet kuz it was nto finished i still had a few more things the diffrent things can do...  but now thta my computer crashed... i cant lol...


but yeah, awsome event



=)


Click here to feed me a Rare Candy!



I demand you to level up my pokemon. :<

Chaze007

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Valcos

Yeh its the same as chaos rage!! But come on its in events ;D And I like events better than scripts :P
"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya