Alrighty, guys, it is time for me to make a custom HUD for my game. Since I am absolutely HORRIBLE at scripting something this easy up, I'm going to ask YOU! I understand all the components for creating the HUD, so I'll make a list after i show you the sketch.
Well, here it is...

As you can see, it's a rather easy HUD to script up, just a few layers, and the ability to move the bars depending on the characters HP/SP/EXP. Ok, now let's go through the order.
The skin, or all that black shiny stuff. This will be named 'HUD_Skin.png' I'll probably add an option where the player can choose from a list of skins, so just add a variable after 'Skin'. ex. 'HUD_Skin3.png' Please, if possible, add a call script for each skin. Five should be enough.
The character face. This will be changed depending on the campaign the player chooses, so this also needs to be interchangeable. The name of the graphic will be named after the character, in this case 'Daniel'. I have a subfolder set up in pictures, called Faces, where these graphics are housed.
The character name. This is basically the same as the face graphic, and will be interchangeable depending on the character. They will be named 'HUD_Name_[
character.name].png' (oh yeah! I think that's proper scripting language, at least...)
48. The character level, and simply a variable. Self explanatory.
The bars. Self explanatory. HP file name is 'HUD_HP.png'. SP - 'HUD_SP.png'. EXP - 'HUD_EXP.png' Now for placement.
HP is placed at y=0 x=0 when full. there are 42 bars in total, each being 5 pixels wide.220x20, width by height. i dont feel like getting into percentages, i'm too tired.
SP is placed at y=0 x=0 when full. same numbers as HP.
EXP is placed at y=0 x=0 when full. 160x21, width by height.
Just slide the bars left of right, and everything should work out ok. If anyone wants to write this beast for me, it would be greatly appreciated.
P.S. The HP and SP written on the skin IS part of the skin.
P.S.S. PRIORITIES!!!
Bars = 1
Skin = 2
face = 1
Name = 3
level = 3
UPDATE!!! - I managed to get the HUD onto the corner of the screen with events, but i still cant get the bars to move. Theres no conditional branch for character health, i guess.