Started by nathmatt, August 06, 2009, 09:22:40 am
#_________________________________________________# MOG Animated Title Celia V1.4 #_________________________________________________# By Moghunter # http://www.atelier-rgss.com#_________________________________________________# Tela de titulo animada por frames.# Para nomear os frames de imagens nomeie da seguinte forma.## Title0.jpg /Title1.jpg / Title2.jpg / Title3.jpg /... ## Coloque o nome Title + o numero do frame.# (A quantidade de frames é ilimitada.)# Ainda serão necessários as imagens de comando.## Com_01.jpg / Com_02.jpg / Com_03.jpg## Todas as imagens devem ficar na pasta GRAPHICS/TITLES/#----------------------------------# Scene_Title#----------------------------------$mogscript = {} if $mogscript == nil$mogscript["title_celia"] = true$full_screen = 0class Scene_Title def main if $BTEST battle_test return end $full_screen += 1 if MOG::FULL_SCREEN == true and $full_screen == 1 $showm = Win32API.new 'user32', 'keybd_event', %w(l l l l), ' ' $showm.call(18,0,0,0) $showm.call(13,0,0,0) $showm.call(13,0,2,0) $showm.call(18,0,2,0) end $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") $game_system = Game_System.new s1 = "New Game" s2 = "Continue" s3 = "Shutdown" @command_window = Window_Command.new(192, [s1, s2, s3]) @command_window.back_opacity = 160 @command_window.x = 320 - @command_window.width / 2 @command_window.y = 288 @command_window.visible = false @com = Sprite.new @com.bitmap = RPG::Cache.title("Com_01") rescue nil @com.z = 10 @com.x = (MOG::COM_X) @com.y = (MOG::COM_Y) @continue_enabled = false @frmtitle = Sprite.new @frmtitle.bitmap = Bitmap.new(640,480) @frmtitle.bitmap = RPG::Cache.title("Title0") rescue nil @text = Sprite.new @text.bitmap = Bitmap.new(640,480) @text.bitmap = RPG::Cache.title("Name") rescue nil @text.x = 50 @text.y = 100 @backtitleref = 0 @backtitlespeed = 0 for i in 0..3 if FileTest.exist?("Save#{i+1}.rxdata") @continue_enabled = true end end if @continue_enabled @command_window.index = 1 else @command_window.disable_item(1) end Audio.se_stop Audio.bgs_stop Graphics.transition loop do Graphics.update Input.update update if $scene != self break end end Graphics.freeze @command_window.dispose @frmtitle.dispose @com.dispose @text.dispose end def update @command_window.update case @command_window.index when 0 @com.bitmap = RPG::Cache.title("Com_01") rescue nil when 1 @com.bitmap = RPG::Cache.title("Com_02") rescue nil when 2 @com.bitmap = RPG::Cache.title("Com_03") rescue nil end if Input.trigger?(Input::C) case @command_window.index when 0 command_new_game when 1 command_continue when 2 command_shutdown end end @backtitlespeed += 1 if @backtitlespeed > MOG::BACKTITLESPEED @backtitleref += 1 @backtitlespeed = 0 end if @frmtitle.bitmap != nil @frmtitle.bitmap = RPG::Cache.title("Title" + @backtitleref.to_s) rescue nil end if @frmtitle.bitmap == nil @backtitleref = 0 @frmtitle.bitmap = RPG::Cache.title("Title" + @backtitleref.to_s) rescue nil end end def command_new_game $game_system.se_play($data_system.decision_se) Audio.bgm_stop Graphics.frame_count = 0 $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new $game_party.setup_starting_members $game_map.setup($data_system.start_map_id) $game_player.moveto($data_system.start_x, $data_system.start_y) $game_player.refresh $game_map.autoplay $game_map.update $scene = Scene_Map.new end def command_continue unless @continue_enabled $game_system.se_play($data_system.buzzer_se) return end $game_system.se_play($data_system.decision_se) $scene = Scene_Load.new end def command_shutdown $game_system.se_play($data_system.decision_se) Audio.bgm_fade(800) Audio.bgs_fade(800) Audio.me_fade(800) $scene = nil end def battle_test $data_actors = load_data("Data/BT_Actors.rxdata") $data_classes = load_data("Data/BT_Classes.rxdata") $data_skills = load_data("Data/BT_Skills.rxdata") $data_items = load_data("Data/BT_Items.rxdata") $data_weapons = load_data("Data/BT_Weapons.rxdata") $data_armors = load_data("Data/BT_Armors.rxdata") $data_enemies = load_data("Data/BT_Enemies.rxdata") $data_troops = load_data("Data/BT_Troops.rxdata") $data_states = load_data("Data/BT_States.rxdata") $data_animations = load_data("Data/BT_Animations.rxdata") $data_tilesets = load_data("Data/BT_Tilesets.rxdata") $data_common_events = load_data("Data/BT_CommonEvents.rxdata") $data_system = load_data("Data/BT_System.rxdata") Graphics.frame_count = 0 $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new $game_party.setup_battle_test_members $game_temp.battle_troop_id = $data_system.test_troop_id $game_temp.battle_can_escape = true $game_map.battleback_name = $data_system.battleback_name $game_system.se_play($data_system.battle_start_se) $game_system.bgm_play($game_system.battle_bgm) $scene = Scene_Battle.new endend