The title has nothing to do with the contents of the post
Anywho, I'm working on a system where you can hit enemies into the air and rape them there afterwards they fall on the ground. It's easily accomplished through status effects.
If (x) button is pushed (or if skill is used for the ally AI)
change enemy state to Knock Up (Process)
Move event [insert animation here]
add state Knock up (air)
remove state Knock up (Process)
wait (x) frames
add state Falling down (Process)
remove state Knock up (air)
Move event [insert animation here]
wait (x) frames
add state Ground
remove state Falling down (Process)
Only problem is states can't stop enemies on the ground from hitting airborne players and visa versa.
Any recommendations for this roadblock?