Started by Xintekk, February 09, 2008, 11:57:55 pm
Quote from: new in Blizz-ABS v1.9 SO FAR1) Blizz-ABS is now to be used as 3-parted script, to separate configuration settings and functional code. Insert part 2 and 3 directly below part 1 and the system should work without problems. Part 1 is for configurations.2) Improved manual.3) Changed way how to set up controls, read 1.1.2. for more information.4) Grouped configurations settings5) Every setting involving terrain tags now supports use of more than one terrain tag.6) Added "ALLOW_JUMP_TAGS" option.7) Added "MATCH_HEALTH_BAR_WIDTH" option. Added "AI_MEMORY_COUNT" option.9) Added Respawn Point feature and added "3.1.5. Create a Respawn Point" in the manual.10) Added possibility to retreive dropped item event using retutning projectile weapons (i.e. get a dropped item with a boomerang closer).11) Fixed crash bug when using the observation attribute.12) Fixed bug where enemies wouldn't observe correctly.13) Fixed bug where player wouldn't apply movement speed determined by a forced movement event command.14) Fixed bug regarding target selection when using skills and/or items.15) Fixed bug where hotkeying skills/items on the usage keys would fail if the HUD was turned invisible.16) Fixed bug where using an item would cause a crash due to the global observer trying to update data.17) Fixed bug where an enemy would not correctly try to track down the player when he's out of sight and stop moving and acting at all.18) Fixed bug where enemies that have no skills would never attack if using the action attribute.19) Fixed glitch where the health bar of invisible enemies would still be visible.20) Fixed glitch where enemies would move strangely if a PIXEL_MOVEMENT_RATE higher than 0 was used when evading attacks until getting ready.21) Improved the way enemies perceive their environment.22) Improved the way enemies track down battlers who were lost out of sight.23) Improved the way the destruction engine emulator works.24) Enemies that have the "Escape" action now might run away. If the action attribute is being used together with the observe attribute, the enemy will evaluate his chances and run away if his enemies are evaluated as too strong.25) More stable than ever.
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
Quote from: Susys on February 10, 2008, 04:19:14 pmwoot! u made your 2nd post XD ^^ gratz
QuoteYou forgot to confirm Darija's card.