Quote from: scoace13 on November 09, 2008, 04:44:58 pm
if your still here...the thing to do is to make the switch colision/event touch and have the switch check and see where the "rock"event is...this way only the rock event will"trigger" th switch....have what ever neeeds to happen after that happen in that condithonal branch that checks to see if the rock shares the same map id as the switch....if youv'e been help with this might i sugest a title changge (aka Add resolved so that eventers like me do give help when its not wanted)
You're a funny boy. :3
Name: reddevil
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Date Registered: January 29, 2008, 02:58:53 PM
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March 27, 2008, 05:51:12 PMThat, in a way, shows this has been resolved a long time ago or the user itself has been an inactive fellow. However, your post is informative and fortunately isn't a necropost. Make sure when answering questions you notice the last date the topic creator has logged on.