Just asking a question.I need a system called the weapon
experience.It's basically the experience for weapons.If your experience don't reach what the weapon wants,you cannot use it.The max amount if 1000 and for every 10 strikes will increase by 1 for the category.
WHAT'S THE ADVENTAGE AND SURPRISE?
Every player starts at different amount of WE(for instant,a character who uses sword well will get 249 Sword WE at first,will others will be lower).There are basically 4 types of weapon I use for my game:Sword,Tech,Gun and
Staff.Tech weapons are wands and staffs and maces,all those that the mages uses.Staff is spear and axes and cudgels.For sword is greatsword,sword,daggers all those.
When a category WE reaches 300,that will be lv.2,then followed by 500,then 700,then 1000.Every time the WE levels uphe can use more advanced weapons and gains a new skill for it that cannot be earned before he levels.
In this system,all players can use all weapons.