[XP] Ryex's Dynamic Sounds UPDATE:Version 2 is out!

Started by Ryex, October 18, 2009, 01:50:39 am

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KK20

You sure it's only happening in XPA? There's no such thing as Game_Map#id to begin with. It might be a typo and is supposed to be map_id.

EDIT: Yeah, I'm pretty sure it's a typo. The reason you don't see the error in vanilla XP is because, in Ruby 1.8, #id is synonymous with #object_id and #__id__, which is like the memory address ID.

From what I can see, there are four instances of this
$game_map.id
, so CTRL + H and replace them all with
$game_map.map_id

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

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Barabian


crazyboko

Hello,

Excuse my english I'm French (and not friend with langage...)

After finished my game, I decided to do a remake with help of the community.
I found the heretic's collection and I have some difficulties with the script.

It's the topic of one of them.
When I use this script, I can't manage the bgs the same way as always. For example,
up the sound of a bgs little by little is impossible, it's all or nothing with this script.

So I would like to read the manual script on first page to see if it's possible to use the script and use the bgs play normaly in the same way.

I already made a demand but i missed the optionnal note.

Thanks in advance for your help, regards.

KK20

The manual (PDF) is in the MediaFire download link.

It's hard to understand what your exact problem is. I can help if you send me a project that shows the problem you are having.

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

crazyboko

Thank you ! I have downloaded the link. I try by myself but I'll send you a mini project if I'm not successful !
Thanks again !