CPDISES (Calintz's Picture Display with Interactive Scrolling Event System)
Version: v1.0
Type: "Show Picture" mod
IntroductionThis event system has been coded to do one thing ... give the player the ability to scroll pictures by using the Up and Down arrow keys (this system is not limited to using only these keys, but will require modification in order to use additional keys). This system has two optional features that have been pre-coded into the system for optional use. You have the ability to use different pictures upon calling the same scene, and you have the ability to set custom music to be played while viewing the scene (You can also change the music for each picture you use!! Simply use the additional slots provided, or add more if there are not enough slots to suit your needs).
Features
- Interactive Scrolling
- Option to use different pictures at different times
- Option to use a custom BGM when displaying and scrolling pictures
- Option to use different custom BGMs with separate pictures if you utilize that feature
ScreenshotsScreenshots can't capture moving objects, please download the DEMO for more information
DemoDEMO:http://www.megaupload.com/?d=PMHH6FQVMIRROR:http://rapidshare.com/files/295154966/Quest_Picture_DEMO.exe.html
InstructionsCopy an paste the common events from the demo into your project.
Create switches and variables for the features you wish to use with this event system, and modify the common event to correspond.
Credits and Thanks
- Calintz16438
- Yoko Shimomura - if you use the BGM found in the audio folder
- Miguel - if you use his quest log picture in your game. PLEASE ask for his permission first. (www.rmxpunlimited.net)
Author's NotesTake a good look at the code.
EVERYTHING has been commented for a better understanding.
There is an additional event system in here with the sole purpose of immobilizing the main character, and removing specific functions from the game momentarily (save game, enemy encounters, menu) so that nothing interferes with the scene while it's running. Note that you will need to use it in order to ensure there are no errors ...
**Initiate action with the sign to activate the DEMO.