What I mean is, like a few univeral variables.
One puzzle has to do with making a switch value equal a specific number, in this case it must be exactly 7.
Switch 1 on = +0
Switch 1 off = +1
Switch 2 on = +2
Switch 2 off = +3
Switch 3 on = +4
Switch 3 off = +5
To obtain this number, you'd just have to turn 1 on, 2 off, and 3 on.
The number itself is stored as a variable such as 003: UPV
After the puzzle is finished correctly, the variable is set back to zero and a switch is activated to prevent the puzzle from reactivating and keeping the switches from modifying the variable.
The next one has two doors. This will use a random variable 1 or 0. The random variable is stored in the UPV and the player chooses a door, the door will either open or attack the player, depending on if the number for that door is the variable (0 or 1).
I'm honestly asking this because up to now, Chaotic Fury has used NO variables.