Hi guys, I'm a new member here, and not an experienced event designer
I use RMXP.
So I've got a request,
I'm trying to event a Health and SP HUD, with graphic changing system (uses a lot of graphics to show current HP by bars)
It mainly uses common event, parallel (to show background HUD panel image), and another common event to show HP and SP bars (whom located on the top of the background HUD panel image).
I have create the image the HP and SP bars, each 10 images (100 % bar, 90% bar, 80% bar, etc.)
I've been tinkering with that a lot, but I'm stuck when the health reach 90 %, the HP bar won't change (to lower percentage images).
Just for extra info, I uses variable 001 as "player health", and var 002 as "player SP".
This is the screenshot of my current HUD experiment, and the stuck situation screenshot.
The common event system (it's triggered already and it's parallel)
IT STUCK AT 90 HP!!!
And, my actor's max HP is 100 (and will NEVER increase, 'cuz I'm creating a realistic-action game, heheh).
Could somebody design me a HP SP HUD system?
Or, at least, help me with my problem?
I will provide the source images for you, here:
SOURCE IMAGE FOR MY (requested) HUD:HUD BG Panel
100% HP Bar
90% HP Bar
80% HP Bar
70% HP Bar
60% HP Bar
50% HP Bar
40% HP Bar
30% HP Bar
20% HP Bar
10% HP Bar
0% HP Bar (it just an empty and transparent image)