It would be easier, but it wouldn't give the effect I'm going for. In this world, you have a Link to your deity. They will give you Vita (think MP) through a process called "praying". You're immobilized during this process. Praying for more than half a second during battle is very risky because you take extra damage while you're praying. So I want the user to be able to time this, rather than just use a "pray" skill with a set time. If they hold the button down for a short amount of time, they won't get enough SP to do much. If they hold it down for awhile, it'll get them enough SP to do some good damage, but they'll also risk getting totally slaughtered while they're praying. A rapid fire skill is ideal for this, provided it doesn't have any "breaks" in between skill launching (when I launch projectiles with a time gap between them, the actor stays in the fireing pose until the button is released. However, that doesn't work when there is supposed to be no delay in between skill launching).