Improved impact rates

Started by gerrtunk, January 18, 2011, 10:04:09 am

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gerrtunk

Improved impact rates
Version:1
By: gerkrt/gerrtunk

Introduction

This script completely revamps the classic impact rate calculations. Now you have
a full control of the random targets of the enemies.

You can set it now by:

-Positions in actor group
-Actor
-Classes
-Armors
-Weapons

You can also set a Max and a Base impact rate values, and add a inernal correction
to any actor that can be temporal or not and is setted via script call.

Finally it adds the option to use the default clasic values for actors postions, but
now you can set the rate value of rear, front and mid guard.


Screenshots

Not valid for this script.

Script

Get it here: http://usuarios.multimania.es/kisap/english_list.html

Instructions

Nothing special. Just insert it before main.

Authors notes

All my scripts are in development and im open to suggestions, critics,  bugs, etc.

G_G

Please actually post your script in the topic. In this exact tag [nobbc][/spoiler]
 script here 
[/spoiler]
And apply the template and it'll get moved to the database. http://forum.chaos-project.com/index.php/topic,17.0.html

Seems like a pretty nice script though. I'd test it out but I keep getting a connection closed by server error in opera. Which is why its good to post your script here.

LiTTleDRAgo

It seems my school blocked the link, can you post it here instead?  :^_^':