Little question, that would really help me out

Started by wolfspirit, December 04, 2009, 04:45:35 pm

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wolfspirit

December 04, 2009, 04:45:35 pm Last Edit: December 07, 2009, 08:58:22 am by wolfspirit
Hey you guys,
I've edited some scripts and created one (a very small one) and what I've done works proparly, exept for some pictures that chould go after each other so that you see a small animation.
Do make that work proparly as well, I need to know how to put a wait between the pics...
Anyone who knows howe to?

Grtz

Blizzard

Use Graphics.update. That command renders one frame.
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Daygames
Game Night Games
Chugnar Games

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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

wolfspirit

It didn't help.. :<_<:
If it helps heres where I've putted the graps.update:
  def main
    Audio.se_play("Audio/SE/" + Wolfspirit::SE, 100)   
    @sprite = Sprite.new
    @sprite.bitmap = RPG::Cache.picture(Wolfspirit::Picture4)
    Graphics.update
    @sprite.bitmap = RPG::Cache.picture(Wolfspirit::Picture5)
    Graphics.update
    @sprite.bitmap = RPG::Cache.picture(Wolfspirit::Picture6)
    Graphics.update
    @sprite.bitmap = RPG::Cache.picture(Wolfspirit::Picture7)

Holyrapid

Well, i´m not a very god scripter, but i have a guess that you should try using just one graphics.update in the end... Like i said, i don´t know much about scripts so this really is just a guess.

Blizzard

Right under def main you first need "Graphics.transition(0)"
Check out our game brands:

Daygames
Game Night Games
Chugnar Games

Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

wolfspirit