Parted enemies? Is it possible?

Started by Holyrapid, December 12, 2009, 07:29:45 am

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Holyrapid

So, i want to know, is it possible to have enemies that are in multiple parts (thinks FF7, FFX and stuff like that) so that, if they´re somewhat, sorta linked. Like Bizzaro-Sephiroth in FF7, or that one monster fought on the beach, after Sin attacks in FFX...
So that when the main body dies, the rest die aswell, and the main body could revive the parts destroyed... I know that i need to have graphics for all the parts (or do i?), but i want to know if this is possible, and sorry if i´m bit vague, but i´m just bad at explaining stuff...

Blizzard

You can do that easily with battle events. -_-
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fugibo

When main part dies: End battle.
When both secondary parts have died (use variables): Allow the main part to possibly cast a spell to revive them, but don't necessarily force him to.

Blizzard

Or even: If main part is dead, kill all remaining enemies (so you get the EXP properly).
I even have evented summoning in my game. The boss can summon up to two underlings whenever he wants. All I do is use one switch and a conditional high-priority skill with that switch as condition. I update the switch state each turn and that's it. And the switch is merely there so say "hey, both are already summoned, don't use the summoning skill that calls a common event and revives one of the underlings".
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Holyrapid

Ok, but how do i make it so that when i kill the sub.parts, they don´t just fade away, instead they turn grey, and cannot be selected as a target?

Blizzard

You need an edit of my Death Image script from Tons that does it on enemies and each enemy individually.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shining Riku

I actually did this: I had a boss sprite that had ALL the parts on, even the parts that'd be "dead" but those were colored differently.

The bosses' arms, since they were destructible, were copied and made into separate enemy graphics and used as two more bad guys, put over the main bosses' body parts.

...I hope I made sense :^_^':

The reviving of the body parts can be handled really easily with battle eventing, but to make the battle end when the body is killed, do what Blizzard said earlier and check to see if the body is KO'd, and then apply the death state to the rest of the troop. You could even do that to have the boss scream one last time before he dies.

Holyrapid