The front foyer as it looks updated. It used to be just a block that was pretty empty, but I think it looks at least a bit better now. Plus the majority of the game is played in darker settings, lit either by your trusty lighter or some flares left by other survivors. You can see that I really like the aura of light effect, too.
Just a note, it looks brighter because of the flare from the gun, I caught a kinda awkward moment in the shot. Anyway, uses fast gunplay and tactical evasion just like in Genesis Project. With tighter hallways and more enemies though, evasion will not always be an easy thing to accomplish. I also managed to find a suitable fix for the annoying problem of attacks going through walls, so yay for that too.
The knife from Genesis Project is back, and with some actual animation to it. Changes based on the player's direction and the whole works there, but more importantly it's actually a lot more useful in tight situations, such as narrow corridors or driving off an enemy who's got you cornered. Blood looks a bit more realistic too, though it's a work in progress still.
Fancy that, finding a shotgun in a survival horror. What are the odds? Multiple weapons that you can switch on the fly with the press of a button. So far there's the standard handgun, the quicker but less powerful machine gun, and the monsterous shotgun (which was an utter b!#$@ to sprite), but there's room for one or two more, like hand grenades and perhaps a flare gun.
And quickly...
OLD MAP FROM FOUR YEARS AGO:
NEW MAP FROM TWO DAYS AGO:
That is all.