Ok here's an interactive cutscene screenshot I took...
basically I removed visible tilesets and added walkable invisible ones, then placed a long panorama
and finally replaced the player sprites for crosshairs to give out a fake first person view perspective.
moving the crosshair (player) sprite makes the panorama also move along with it giving it the sense of the player rotating to get a better view.
here's the pic:
also note how in the HUD it says there's oxygen in "deep space" well first of all... no this is not a mistake
if you can put two on two this is basically an in-game spoiler where the player can tell he or she was actually
in a VR simulation all this time. (you can only get this cutscene in one section of the game im working at)