[Resolved] XNA custom content pipeline

Started by winkio, December 23, 2009, 11:51:48 am

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winkio

December 23, 2009, 11:51:48 am Last Edit: January 02, 2010, 09:35:38 pm by winkio
I thought I knew how the content pipeline worked, but apparently not...

So I want to create a pipeline for a new file format for my game.  It will take an xml file with the extension .cmap and be loaded in game as a Map object.  Now I wrote code for creating the object from the xml file, but I don't know where to put it.  I thought I'd put it in importer, but then I have no idea what to do with processor/reader/writer classes.  

I've been looking through the documentation for a while, but I still don't know how the pipeline works.

EDIT: like many things made by Microsoft, it's incredibly stupid, but I wasted a lot of time looking stuff up, so now I got it.