I thought I knew how the content pipeline worked, but apparently not...
So I want to create a pipeline for a new file format for my game. It will take an xml file with the extension .cmap and be loaded in game as a Map object. Now I wrote code for creating the object from the xml file, but I don't know where to put it. I thought I'd put it in importer, but then I have no idea what to do with processor/reader/writer classes.
I've been looking through the documentation for a while, but I still don't know how the pipeline works.
EDIT: like many things made by Microsoft, it's incredibly stupid, but I wasted a lot of time looking stuff up, so now I got it.