Touch Encounter to Action Battles Event System
Version: 1.0
Type: Custom Battle System
IntroductionA touch encounter to action battles event system like Star Ocean, Radiata Stories, Rouge Galaxy, or Tales of Vesperia.
This is an easy tutorial for those who can't figure out how to make this battle system.
Features
- Simple system where touch encounters lead to an action battle system based fight.
- Doesn't necessarily require touch encounters. If you know how to event random encounters, you could use those instead.
ScreenshotsNone really required.
DemoNone really needed.
InstructionsPlease note that this requires Blizz-ABS, or any other ABS. Set up variables for hero's map ID, x and y positions (As), and for how many enemies killed (B). On each map, set up child maps for each battle, with enemies each increasing the variable B. Have a parallel process checking if B is the number you want it (the number of enemies on the map). Then teleport to the A variables. Have a parallel process on each main map (not the battles) making the B variables set to zero. Check the demo if you don't understand. I know I'm not the best at explaining.
Credits and Thanks
Blizzard, for the Blizz ABS 2.70.
Author's NotesThis is my first event system to be submitted, so if the instructions are confusing, please excuse me. Oh yeah, I never played Radiata Stories, Star Ocean, Tales of Vesperia, or Rouge Galaxy. I just watched them and went "I could make a battle system like this..."[/list]