So, what i want is something simple (at least as an idea...) Like the topics title says, i want to be able define a exact procent of defence/extra damage to enemies, armors, etc. done by certain elements.
I´ll give an example: We have a water monster. We know that water and thunder don´t mix well. So, say i want the water monster take 150% dmg from thunder. Now that i can do in the database. But, say i want it to take 175% damage from thunder... That´s what i want.
To be able to tell in a script that somethings take certain % more or less damage from elements... If you have any problems understanding me, just say.