[XP] Blizz-ABS Controller for RMX-OS

Started by Blizzard, January 17, 2010, 05:02:36 pm

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Blizzard

The battles are carried out as normal, but there are problems in proper detection and display of players that I never got to fix. In other words, what you are attacking sometimes isn't a real player, but a fake display, a glitch.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Noob

Ok, that clears things up. I'll just tell my game users that they sometimes might have to attack a player several times for it to register. Is that right?

Blizzard

Not really. Sometimes a player leaves the map and his image stays visible on the other player's screen. Though, I noticed that usually when you enter and exit the menu, the glitches disappear. So if an attack isn't registering, ask them to open and close the menu. It might work.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Noob

Is there a way for lifebars above player's heads? I can get the lifebars above NPC's heads, but I'd like them on players as well... :uhm:

Guilink

Blizzard...

I wanted to use the BlizABS with RMX-OS without any bugs, even if it works OFFLINE. (Yes, just believe)
Cause I can not use the RMX-OS if my game has no ABS, and others are incompatible.


I really wanted this, because this system without bugs never has updated. D:

If you could help me with this I would be very grateful. (:
Waiting for BABS Controller for RMX-OS update! '-'

www.manaextreme.blogspot.com (my brazilian game-newblog)

Blizzard

It really depends. I'm busy with many other things in my life now and, honestly, I'm never really in the mood to work on it.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Futendra

I'm getting an error which reffers to:

    SAVE_DATA[Map_Actor] = SAVE_DATA[Game_Player].clone

line 125

Guilink

Quote from: Blizzard on January 10, 2011, 02:40:31 am
It really depends. I'm busy with many other things in my life now and, honestly, I'm never really in the mood to work on it.


Hum...ok

Unfortunately I'll have to go back to work with Netplay old and trying to do something.

Thanks
Waiting for BABS Controller for RMX-OS update! '-'

www.manaextreme.blogspot.com (my brazilian game-newblog)

Noob

Hey, I've found that it's very rare for multiple people to be able to fight a NPC enemy at once. It happens for me occasioanally, I think by luck. Is there a way to make multi-combat happen all the time? Did I forget to configure something...?

Futendra

Quote from: Noob on January 17, 2011, 03:42:32 pm
Hey, I've found that it's very rare for multiple people to be able to fight a NPC enemy at once. It happens for me occasioanally, I think by luck. Is there a way to make multi-combat happen all the time? Did I forget to configure something...?
as far as I know every player 'has its own enemies' which means the movement, behaviour, reactions and samage can't be general. Of course maybe with much editting or a diff script, or as said maybe configuring.

Ryex

Quote from: Futendra on January 17, 2011, 04:19:33 pm
Quote from: Noob on January 17, 2011, 03:42:32 pm
Hey, I've found that it's very rare for multiple people to be able to fight a NPC enemy at once. It happens for me occasioanally, I think by luck. Is there a way to make multi-combat happen all the time? Did I forget to configure something...?
as far as I know every player 'has its own enemies' which means the movement, behaviour, reactions and samage can't be general. Of course maybe with much editting or a diff script, or as said maybe configuring.

thats garbage, the babs controller makes all enemies global. more than one person CAN fight with the same monster at the same time.
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

Guilink

Quote from: Ryex on January 17, 2011, 10:23:25 pm
Quote from: Futendra on January 17, 2011, 04:19:33 pm
Quote from: Noob on January 17, 2011, 03:42:32 pm
Hey, I've found that it's very rare for multiple people to be able to fight a NPC enemy at once. It happens for me occasioanally, I think by luck. Is there a way to make multi-combat happen all the time? Did I forget to configure something...?
as far as I know every player 'has its own enemies' which means the movement, behaviour, reactions and samage can't be general. Of course maybe with much editting or a diff script, or as said maybe configuring.

thats garbage, the babs controller makes all enemies global. more than one person CAN fight with the same monster at the same time.


This is the theory ... because in practice it does not work for now
Waiting for BABS Controller for RMX-OS update! '-'

www.manaextreme.blogspot.com (my brazilian game-newblog)

Futendra

Quote from: Ryex on January 17, 2011, 10:23:25 pm
Quote from: Futendra on January 17, 2011, 04:19:33 pm
Quote from: Noob on January 17, 2011, 03:42:32 pm
Hey, I've found that it's very rare for multiple people to be able to fight a NPC enemy at once. It happens for me occasioanally, I think by luck. Is there a way to make multi-combat happen all the time? Did I forget to configure something...?
as far as I know every player 'has its own enemies' which means the movement, behaviour, reactions and samage can't be general. Of course maybe with much editting or a diff script, or as said maybe configuring.

thats garbage, the babs controller makes all enemies global. more than one person CAN fight with the same monster at the same time.


As far as I tested it, looked it up and tried to make it that way, no, and I tested it alot!

winkio

Quote from: Blizzard on January 10, 2011, 02:40:31 am
It really depends. I'm busy with many other things in my life now and, honestly, I'm never really in the mood to work on it.


If you want me to try looking into it, just let me know what needs to be done.

Futendra

Quote from: winkio on January 18, 2011, 11:44:23 am
Quote from: Blizzard on January 10, 2011, 02:40:31 am
It really depends. I'm busy with many other things in my life now and, honestly, I'm never really in the mood to work on it.


If you want me to try looking into it, just let me know what needs to be done.


That would be awesome winkio, If you can get that fixed :D

Ryex

Quote from: winkio on January 18, 2011, 11:44:23 am
Quote from: Blizzard on January 10, 2011, 02:40:31 am
It really depends. I'm busy with many other things in my life now and, honestly, I'm never really in the mood to work on it.


If you want me to try looking into it, just let me know what needs to be done.


the real problem is that in order to figure out the problem you need to set up a testing server that will recored a bunch of data to logs or other wise and then get a few people on a server and try to recreate the bugs

then you'll have to spend a lot of time looking through those logs to figure out what is wrong. you might have to do that several times too.

but hey get it ready and contact us and I'm sure we could organize a few people to get on and help you test it.
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

Guilink

I'm happy just to know it has a chance this can be fixed!!

Recalling the bugs xD:
Spoiler: ShowHide
I found the following bugs when I logged in with two characters ...
First, the online system stopped working properly, you could not see exactly the positions of the characters.
Second, only sometimes I could make an attack with monsters or pvp.
Third, the monsters respawn does not work.

:ninja:
Waiting for BABS Controller for RMX-OS update! '-'

www.manaextreme.blogspot.com (my brazilian game-newblog)

Noob

It seems to be easier if the two people are in the same party. When I tried fighting enemies together in the same party, I was able to succeed in it way more than when we were both in no party.

Blizzard

January 22, 2011, 04:41:34 pm #218 Last Edit: January 22, 2011, 04:44:01 pm by Blizzard
I have updated the controller to v1.19. The main reason for the update is because the data exchange subsystem in RMX-OS has been changed and improved. The controller now uses that subsystem to transmit data to all clients. Sadly, the controller is not fully functional yet and a few functionality problems still remain. I will see if I can find some time in the next few days to test and fix those remaining problems.

This update might or might not fix the problems that you had before. I'm not sure what used to cause the problems earlier, but if the controller's data exchange subsystem was the problem, then this update should fix it (except for the still existing problems which shouldn't be difficult to solve).
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Wizered67

Good job Blizz. I haven't tested it yet, but I'm sure you did a great job with the update.