I was going through creating weapon animations and I noticed cells were being skipped during playback.
Im not 100% sure of the cause, but I know it never happens if there's only one sound effect per frame.
Note however, it doesn't always happen if there are two or more sfx on a frame.
Imported vrs original sfx seem to have an impact as well.
This is really just a heads up, Im content to shift sounds forward or backward a frame to get 100% animation cell playback.
I figgured Id mention it because its a very hard thing to catch if its happening. (I caught it because I added a very specific animation cell to a very specific frame and noticed it did not appear in playback.)
MeVII