[REQUEST] Cutscene Tutorial

Started by Fallen Angel X, February 24, 2008, 10:00:50 am

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Fallen Angel X

February 24, 2008, 10:00:50 am Last Edit: February 24, 2008, 02:50:45 pm by GuardianAngelX72
Yeah can someone make a tut. on how to make amazing cutscenes? You know like those awesome cutscenes in Chaos Project Demos? *cough* Blizz *cough* So if anyone has the time, just wondering if you could make a cutscene tut?

EDIT: Can a mod or admin or something change the title to requesting a cutscene tut. ?
EDIT: Title changed by GAX72

Starrodkirby86

I would like to second this. However, the only cut scene tutorials I would prefer to look at are ones relating to pictures. I'm very challenged on the case of the coordinates, which I'm entirely confused on. For example, where it says X and Y, I don't understand if they consider it as the pixel on the screen or the coordinate on the map, and how the picture would react to the coordinates. I believe it does go to the pixel, but my main concern is how the picture gets there...does the center pixel go to the coordinate or does the top-left corner, it gets me all riled up.

Also, I wonder how in-sync stuff works such as the Wait. I heard it takes approximately 4 frames to make a second, but I highly doubt that now, though on a computer that doesn't lag, how many frames would it take to make a full second? If it is four, whoop-de-doo, I'm edumacated, but nevertheless.

Lastly, automated messages I believe can be easy to do considering I can just substitute them for pictures, but for a message to go in-sync with the music, how easy would that be? I know, I'm a rhythmatic enthusiast, trying to get everything as perfect as possible on the case, but oh well.

---

So I second to Fallen Angel's request. ^^ With some motivational reasons why, I understand how to do the rest of the stuff, those issues up there bamboozle me.

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Valcos

I would like to third this!! ;D I have brought this up a couple times. Sadley no one has yet said that they'll make one  :(. But I hope some one does  :D.

Oh and nice post Star lol :P.
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Starrodkirby86

Quote from: Valcos on February 24, 2008, 11:55:00 am
I would like to third this!! ;D I have brought this up a couple times. Sadley no one has yet said that they'll make one  :(. But I hope some one does  :D.

Oh and nice post Star lol :P.

Thanks. ^^

If I have time to actually experiment with the following nit picks I have, then I can actually make one. The best you can do is find an RPG with a cut scene and a Project file, open it on RPG Maker XP, then find out how the person did it. Usually that does explain how a cut scene works.

Somehow I feel like it's easier to make an .avi a cut scene rather than a cut scene automated through XP...though the only problem is that you need an .avi Script (Easily findable over at the Asylum) and you need to know how long it'll be so there'll be no problem. Certainly, with an .avi you can easily skip the cut scene with the press of a button.

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GAX

I'll honestly support this for those out there who need this kind of help.  I've honestly learned on my own from trial and error (and playing Chaos Project's Final Demo through a good 100+ times), but this could be extremely helpful to those who aren't fully adept with how to use the Event System for cutscenes.

If you're expecting Blizzard to make the tutorial any time soon though...don't expect quick results, he does have school and a life, and probably a job and then there's the various systems he's made which modifies and then ChaosProject and other stuff I'm sure...

It'll probably happen eventually, I just don't see it happenning in the near future.

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Nortos

yeah oh and @Star
it's 20 fps so 20 frams = 1 second I believe is default in XP and here's a detailed picture scrolling system by Zeriab
http://forum.chaos-project.com/index.php?topic=58.0

Calintz

Quote from: GuardianAngelX72 on February 24, 2008, 02:56:14 pm
I'll honestly support this for those out there who need this kind of help.  I've honestly learned on my own from trial and error (and playing Chaos Project's Final Demo through a good 100+ times), but this could be extremely helpful to those who aren't fully adept with how to use the Event System for cutscenes.

If you're expecting Blizzard to make the tutorial any time soon though...don't expect quick results, he does have school and a life, and probably a job and then there's the various systems he's made which modifies and then ChaosProject and other stuff I'm sure...

It'll probably happen eventually, I just don't see it happenning in the near future.


*sits...and waits*

Chaze007

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nerissya

Ooooh, yes, please give us a cutscene tutorial. =)


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Blizzard

Alright, since it is highly demanded and I haven't heard from Marco for quite some time I'll put it above the Creation System, the Quest Manager, the Advanced Time and Environment System and the Expert Mapping Tutorial. That means the only two things that are somewhere at the same level are Blizz-ABS and the few ideas I had for wallpapers. Expect it very soon since I already started thinking about what can be done.
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nerissya

YOu are making a cutscene tutorial or did i totally misunderstand? if you said you are, i  love you, really, your cutscenes are so totally awesome. And i cant make cutscenes.. Awesome!


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Starrodkirby86

Quote from: Nortos on February 24, 2008, 05:33:18 pm
yeah oh and @Star
it's 20 fps so 20 frams = 1 second I believe is default in XP and here's a detailed picture scrolling system by Zeriab
http://forum.chaos-project.com/index.php?topic=58.0


Thank you very much for the wait frame Nortos.

On the Picture Scrolling System, I didn't necessarily mean that. I meant it to the point where you can have Picture A move to where you want, like when a combination of stuff assembles to form something great looking. You can't make something that looks so smooth and professional with tilesets and maps, so that's why I have to move on to pictures...unfortunately. Thanks anyway. ^^

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Valcos

 :o Did Blizz say he was going to make a Cutscene tut!??  :o Why didnt I make a thread earlier!!  :P

  :'( Thank you Blizz  :'(
"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya

Calintz


Nortos

*stores energy to power Blizz up* :)

Calintz

Lol, he deserves it...
And also Blizzard, when are you planning on making the mapping tut for Advanced Mappers?? Or, have you decided not to make it at all??

Nortos

Quote from: Blizzard on February 25, 2008, 06:02:53 am
Alright, since it is highly demanded and I haven't heard from Marco for quite some time I'll put it above the Creation System, the Quest Manager, the Advanced Time and Environment System and the Expert Mapping Tutorial. That means the only two things that are somewhere at the same level are Blizz-ABS and the few ideas I had for wallpapers. Expect it very soon since I already started thinking about what can be done.


give him time :P If he does this you'll have to wait for the mapping tut I would rather have cut scene first :P

Calintz

...Not a problem, I just remember him saying so in the past, so I was trying to get an update, that's all.

Blizzard

First comes Blizz-ASB 1.95, then the cutscene tute. I'll see if I can make the expert mapping tute then. The thing is that I will most probably start working on my own game again, so making a mapping tute is like along the way when I make a few new maps. xD
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nerissya

Awesome Blizz! I am really excited to see how you make cutscenes! Also take your time, it seems like you got quite many things to do. =)


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Blizzard

February 26, 2008, 05:34:05 am #20 Last Edit: February 26, 2008, 05:36:27 am by Blizzard
The shortest way to say it: College and girls are killing me. #_#
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nerissya

Of course, we are evil. Stay away from us. XD


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Fallen Angel X

lol take your time blizz.. We don't want you to pick between us the forumers and the ladies  ;D I'm pretty sure we're in no rush for the tut. anyways  :-\

Valcos

I cant wait  :D! Its going to be so awesome!  ;D
"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya

Calintz

All the time in the world Blizzard!!

nerissya

I can make cutscenes, but they are pretty poor. I wanna see the masters at work. =)


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I demand you to level up my pokemon. :<

Calintz


nerissya

Quote from: Calintz16438 on February 28, 2008, 06:25:19 pm
Dwnld Chaos Project!! Lol...



Yeah i know, but i want to see how he makes those awesome cutscenes. =)


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I demand you to level up my pokemon. :<

Calintz

Oh, Lol, duh!!
Srry, I'm an idiot!!

nerissya

Quote from: Calintz16438 on February 28, 2008, 06:27:36 pm
Oh, Lol, duh!!
Srry, I'm an idiot!!


Heh.. =)   Im going to bed now.  Tired..


Click here to feed me a Rare Candy!



I demand you to level up my pokemon. :<

Calintz


Valcos

Wow! Nerissya has alot of posts :o:P And Blizz is right its hard to choose between writing a Cutscene Tut. :-\ and being the the sweet, sweet ladies 8)
"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya

Nortos

not for me second my girl wants to go out I dump all my requests for later :P

Valcos

"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya

Nortos


nerissya

Stay away from us!!!!   we are evil!


Click here to feed me a Rare Candy!



I demand you to level up my pokemon. :<

Valcos

"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya

Nortos

Bondage *stops being offtopic now*

nerissya

We'll tie you up and whip you. With duct tape and stuff=)

Anyway, blizz, hows the tut going?



Click here to feed me a Rare Candy!



I demand you to level up my pokemon. :<

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

nerissya

Hurreh up then or bunneh will take you.. =O


Click here to feed me a Rare Candy!



I demand you to level up my pokemon. :<

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Valcos

"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya

Chaze007

Always I Wanna Be With You! Make Believe With You!

nerissya



Click here to feed me a Rare Candy!



I demand you to level up my pokemon. :<

Fallen Angel X

Ok... Please.. I ask you guys refrain from spamming in this thread any longer  >:( This was my request for a cutscene tut not a discussion about teh evil bunnehs. And also take your time Blizz!  ;D

Valcos

Quote from: Fallen Angel X on March 01, 2008, 05:59:56 pm
Ok... Please.. I ask you guys refrain from spamming in this thread any longer  >:( This was my request for a cutscene tut not a discussion about teh evil bunnehs. And also take your time Blizz!  ;D


WTF! F.A.X. is tell people not to spam :o!! This is something I would say to him! :o
"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya

nerissya

Quote from: Valcos on March 02, 2008, 12:00:58 am
Quote from: Fallen Angel X on March 01, 2008, 05:59:56 pm
Ok... Please.. I ask you guys refrain from spamming in this thread any longer  >:( This was my request for a cutscene tut not a discussion about teh evil bunnehs. And also take your time Blizz!  ;D


WTF! F.A.X. is tell people not to spam :o!! This is something I would say to him! :o


May teh bunnehs take him!

(sorry FAX, ill stop it now. =) )[/color]


Click here to feed me a Rare Candy!



I demand you to level up my pokemon. :<

Fantasist

Just for starters, the main element is making 'Auto Start' events, which won't allow any movements of the player. And then, just use 'Move Event' and, well, 'Message' commands to move and make the events walk and talk. For fighting cutscenes and things like casting spells, you can use, what was that, I don't remember atm but it's in the second tab in events and something to do with animations. With that event command, you can play an animation from the database on an event.

To exit from the auto-play, just turn on a local switch at the end of all the cutscene. Then make a new tab, tick 'Local Switch A' from conditions, and don't make it an 'Auto-start' or 'parallel process' event. Just put nothing in it. You have your basic cutscene.

I was not specific (i'm preoccupied right now), but if you need more elaboration, I'll do it tomorrow. (Or if someone will take the trouble of explaining it, i'll be greatful).
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Fallen Angel X

hmmm That's very helpful  ;D I love you man!!! (not gay comment)

Starrodkirby86

March 03, 2008, 09:51:20 pm #50 Last Edit: March 03, 2008, 09:52:50 pm by Starrodkirby86
Quote from: Fantasist on March 03, 2008, 09:09:54 am
Just for starters, the main element is making 'Auto Start' events, which won't allow any movements of the player. And then, just use 'Move Event' and, well, 'Message' commands to move and make the events walk and talk. For fighting cutscenes and things like casting spells, you can use, what was that, I don't remember atm but it's in the second tab in events and something to do with animations. With that event command, you can play an animation from the database on an event.

To exit from the auto-play, just turn on a local switch at the end of all the cutscene. Then make a new tab, tick 'Local Switch A' from conditions, and don't make it an 'Auto-start' or 'parallel process' event. Just put nothing in it. You have your basic cutscene.

I was not specific (i'm preoccupied right now), but if you need more elaboration, I'll do it tomorrow. (Or if someone will take the trouble of explaining it, i'll be greatful).
Oh!!! OH!!!

I was wondering for that whole point. For seconds, I thought Auto Start and Parallel Process were the same, except Auto Start robbed the player of its ability to move. I couldn't find any use of that, so Parallel Process was the dominant one. I guess for a conclusion this the use of the two:

Auto Start: Cut Scenes and other events where you don't want the player to move.

Parallel Process: Weather, Time Scenes, If Conditionals, Screen Tints, and other wily items that allows the player to move.

I can't believe I'm so blind, and I call myself an expert in eventing. *Bonks self in head* Maybe that's why I died in Zira Town.

Quote from: Fallen Angel X on March 03, 2008, 03:44:26 pm
hmmm That's very helpful  ;D I love you man!!! (not gay comment)

Fixed.

Hah, just kidding, I wouldn't be that serious to a good chum like you. *Drunkz despite underage activity*

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Nortos

I was hoping more like atmosphere and how to improve more of an expert cutscene tutorial but Blizz can go into that :P

nerissya

Quote from: Nortos on March 04, 2008, 12:59:33 am
I was hoping more like atmosphere and how to improve more of an expert cutscene tutorial but Blizz can go into that :P


Same..

I already know the basics, good job on that though Fantasist, but i was hoping for some expert tips and suggestions.. =)


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Fantasist

March 04, 2008, 06:16:26 am #53 Last Edit: March 04, 2008, 06:26:28 am by Fantasist
Glad I could help ^_^

Quote from: NortosI was hoping more like atmosphere and how to improve more of an expert cutscene tutorial but Blizz can go into that


Ah, but:
QuoteJust for starters, the main element is...


I didn't know how much FAX wanted to know, so I tried to outline the basics, so that he can experiment a bit and get started until Bliz makes the grand tute. I don't know if he already knows the basics.

Anyway, here's the continuation, which is slightly inclined towards the 'advanced' aspects of cutscenes. You can make use of 'Show Picture' event command for creative outcomes. One thing you SHOULD do imo, is the 'widescreen effect'. It's the black bars on the top and bottom of the screen that make it look like a movie clip. But be careful not to put any events behind the bars, for they'll be invisible ^_^

Then, this is about planning the cutscene. Don't hesitate to make your cutscene fast if the situation in the story demands it. This applies most in fighting cut-scenes. Be creative, and have patience. Picture the scene in your mind and start working. The timing might seem to be off in the beginnng, but the improvement curve is not linear, meaning, it gets easier to make a cutscene better as you go along, only the first time is tiresome.

And what else? hm, yeah, make clever use of animatioons from the database. Those are little things which can make a difference. And then, use the screen tinting to your advantage. Like, when the party camps and haves a conversation, you can make a parallel process event which changes tone to dark orange to bright orange. That can give an effect of the flame burning. But be careful with the tones, chose optimum tones for a natural atmosphere. And of course, don't forget the 'Screen Shake' event command. It's quite obvious what it does, so don't forget to use it. And when using SEs and other music effects, don't forget to time them right. Shouldn't be much of a problem. And mind you, using good SEs can make a difference as well. When I say good, I mean the right volume, and the right sound. The sound of footsteps should sound likewise, and a gust of wind should be a gust of wind, not a hiss of static. Selection of sounds, don't get careless with that.

Remember that all these are different options, and they don't HAVE to be used everytime. Use when needed. Overdoing it will have two disadvantages:
1) Many people won't like exaggeration.
2) The gap between the gameplay and cut-scenes increases.

I never really did many cut-scenes, but I've seen lots of cut-scenes. I'm not experienced, but this is all I have to say for now.

EDIT: I just remembered an other important thing. It's about the charsets. It's best if you can get different expressions (closed eyes, angry, sad, enraged, etc) for your charsets rather than use faces. Believe me, it'll be better than using facesets. Apart from expressions, 'nodding' poses are not bad to use. Make charsets for nodding 'yes' and 'no' and use them when needed. Finally, make some poses, like firing a gun, waving a hand, waving a fist (goes well with 'angry' expression), kneeling down, etc.
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nerissya

Quote from: Fantasist on March 04, 2008, 06:16:26 amYou can make use of 'Show Picture' event command for creative outcomes. One thing you SHOULD do imo, is the 'widescreen effect'. It's the black bars on the top and bottom of the screen that make it look like a movie clip. But be careful not to put any events behind the bars, for they'll be invisible ^_^
Hmm, i always liked that..
Quote from: Fantasist on March 04, 2008, 06:16:26 amRemember that all these are different options, and they don't HAVE to be used everytime. Use when needed. Overdoing it will have two disadvantages:1) Many people won't like exaggeration.2) The gap between the gameplay and cut-scenes increases.
Note this, i saw a game once using every effect the maker could find in cutscenes.. Eew. =/Good job, i liked it, Fantasist. =)


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I demand you to level up my pokemon. :<

Fantasist

Do you like ambient/electronic music? Then you should promote a talented artist! Help out here. (I'm serious. Just listen to his work at least!)


The best of freeware reviews: Gizmo's Freeware Reviews





Fallen Angel X

Surprisingly I knew most of those  :-\ Good Job though!  :D

Valcos

Yeh but like said above :P. We dont really need a n00b tut. we need the more experienced tut. ;D
"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya

Starrodkirby86

For a more experienced cut scene tutorial, you'll probably want awesome movement with characters, realistic features, and all of that stuff, like in Chrono Trigger. The best way I can think of is through the use of Pictures, whether it can be small useless ones such as clouds or tint formations and such, or important ones like artwork, explosions, and all of those. Make your custom animations show, and it doesn't need to be on a person, you can make an invisible event do the same effect.

Now, the more pictures of course, the more lag. This is especially true for a 2003 and less game, as a giant picture being sized would cause a slowdown in the game. Use .avis when you can. What? Can't use .avi? What are you, a resourcefulness ninnyhammer that always asks someone for help 24/7? No? Then go to Creation Asylum (Or the Chat history box) and grab out an .avi thing. Using that can easily create a cut scene pronto.

If you want more zazz, change the message box to something...give it some pauses and speed ups (Do they even do that anyway in XP? They have been in 2000 and 2003, I used it for one project before). They can really influence something, such as suspense. Speaking of suspense, music adds to the atmosphere of the cut scene. So use the best sort of music. Use an audio editor if you want specific parts, such as cutting, and if you haven't, use a BGS. Also, use an ME when you want another BGM to do an override, don't leave that in the dust. If you want overlapping BGMs, use a BGS or a SE.

And overuse the Move Route... Event command. Use it so much times. And use Parallel Processes with the uses of switches or variables as well, as the screen tints to orange and etcetera for a fire burning, but when someone douses the fire, a switch turns on, making the screen turn dark.

This is really the same thing Fantasist said, in my humble opinion. I'll have to say for some final conclusions is to use Pictures, BGSes, SEs, and other neglected items creatively. Also, cut scenes are more interesting when custom sprites and poses are used. So if you're an experienced spriter, make some nice character sets to associate with it.

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Fallen Angel X

Okay. I knew everything except the .avi!  :'(

Valcos

It's all good :D. Maybe the next person won't know any of that ;D. But in the end this thread should be usefull to everyone :o.
"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya