Quote from: Blizzard on February 26, 2008, 07:13:39 am
How about a hero who is obsessed with revenge. It's more like a parody. Everything something happens, he has to revenge it. Like, his friend screws him over and joins the villain. Now the hero wants revenge on both of them.
Some guy sells the hero a broken weapon, now he wants revenge for that.
Some guy overpriced his items, now he wants revenge for it.
LMAO
(Hero fighting Slime) Hero: You hit me! REVENGE!
(Having to do a mission in order to obtain information) Hero: I'll get revenge on you someday...*eyes squint*
The best part would be the hero does get his revenge, and that adds more to the humor.
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Quote from: legacyblade on February 26, 2008, 01:46:09 pm
Ok, I hate cliches in movies and books. Video Games are better off. Also a Chosen One isn't a cliche, it is just an overused function. In my stuff, I've put a slight twist by lots of conflicting destinies, and lots of Chosens, some of which end up destroying someone else's prophecy in order to fulfill theres. But mainly, cliche's don't go well in serious games. You can get away with "I'm your father" or "I'm your older brother who you thought was dead", but it is annoying.
P.S. Paper Mario is an exception, cliche's make mario. I also love the times when they said something like "what is this 1 button I speak of? Don't worry, the great being who controls our actions knows." I loled when that happened.
Well, I'll have to say it's overused to the point that cliche and abuse are synonymous with each other. People in communities have different perspectives on what a cliche really is, and from the top of my head, a Cliche is a phrase that is used so much to the point that it doesn't have as much force as it would've had the first time or its peak. Cliches usually relate to idioms, at least that's what I remember. So using that sort of logic, if the Chosen One were to used so much (Which it is, Chosen One is virtually the same as "Legendary Hero" is the main character or "The destined one that'll save the world" blah blah blah), then it is a cliche. But I don't really want to deal with debating, it's not my forte, and I'll instantly lose. Well, let me just say this. If you haven't played
Symphonia, prepared to be
spoiled. It's so unlikely that Kratos would be Lloyd's father, and to the point that you instead of going "OMG" (Well, you probably would be going that, but nevertheless), you would be rather going "That was random" or "Ookay..."...Since why would Kratos have a baby after I don't know...1000 years of fighting and etcetera? Maybe he's a little lonely and lookin' for a little loving? I can't remember how the Symphonia story goes now but this seems to be true. It's been a long time since I'm acquainted with the series, but I have one thing to say to end this.
Genis X Presea FTW!Super Paper Mario is not a bad game. It's a very excellent game by all means, very fun. There are funny parts towards it. Just to tell you though, Miyamoto is the cliche master since he was the one that developed the "Damsel in Distress" scenario. He was, Donkey Kong (If you count Pauline as a princess) or Super Mario Brothers really had it. If he's not the creator, then call him the messenger, the missionary. Mario made those cliches, it's kind of all right for him to have it. It's just so predictable it's funny. And the great beings? That's indeed a classic, love that.
Besides, this is all opinion, we're just stating our reasonings why stuff like this are okay. In my eyes, cliches by all means are acceptable in the way you are executing them. I won't snuff them out and deduct points on it (If I were to be a reviewer), but I will do so if the story just plain stinks because I'm such a fickly person like that.