U.niversal R.andom G.eneration E.vent
Version: 1.5
Type: [XP] Common Parallel Process Event
Introduction This event allows for an unlimited degree of control over the variance of treasures generated in your game.
Features
- v1.0
- Generate Random Treasure Anywhere You Can Give Players an Item.
- Treasure Can be Any Imaginable Mix and Amount of Anything You Put In Your Game.
- Script Free, Makes it 100% Compatible at All Times.
- Extra Chest Opening and Closing common event.
- Extra Customed Chest Closing SE.
- v1.5 Added...
- Split Into Primary and Secondary Event Systems for Easy Customizing.
- Additional Detailed Comments.
- More Examples/Ideas of How to Use the URGE.
- Specific example for adding Unidentified Items to a Game.
- Runs Both v1.0 & 1.5 Demos.
Screenshots Screenshots Would Only Show Text Windows Giving Different Treasure. Please See the Demo Below.
Demo Universal Random Treasure Event
Instructions Open the Demo in RPGXP.
There are Detailed Event Comments Throurally Explaining How the Event System Functions, and How to Customize It.
Credits and Thanks
- Credit MeVII, cuz I made it.
- Thanks to Blizzard for Being the First to be Kind to Me About a Year Ago When I Asked Him My First Harebrained Question.
- Thanks to Everyone Here at Chaos Project Thats Ever Helped Me Out With a Question.
- Thanks to Everyone For Their Complements on this Event!
Author's Notes If there is something I didnt cover in the demo, or if you find an error, let me know here, and Ill fix it.
Enjoy!
MeVII