[XP] Terrain Tag Speed Modifier

Started by ForeverZer0, March 01, 2010, 11:49:41 am

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March 01, 2010, 11:49:41 am Last Edit: March 01, 2010, 11:06:39 pm by ForeverZero
Terrain Tag Speed Modifier
Authors: ForeverZero
Version: 1.00
Type: Movement Add-on
Key Term: Movement Add-on


Very simple script that will automatically change the player's move speed based on the Terrain Tag of the Tile ID they are walking on.  Good if you want your player to walk slower through high grass, moving up and down ladders, etc. without having to do it manually through eventing.


  • Easily customized to your needs
  • Merely set the terrain tags in your database to change player speeds


None really required...




Spoiler: ShowHide

# Terrain Speed Modifier
# Author: ForeverZero
# Version: 1.00
# Date: 2.28.2010
#   Player speed will be changed according to the current terrain tag of
#   the tile they are standing on. Can be modified as desired.
#   Just change terrain tags in Database as needed.
#   Use Call Script ($game_system.terrain_tag_speeds = true/false)
#   See below to change default settings.
class Game_System
 attr_accessor :terrain_tag_speeds
 alias terrain_tag_speeds_init initialize
 def initialize
   @terrain_tag_speeds = true

class Game_Player
 attr_accessor :move_speed  

class Game_Map
                                         # Edit as needed
 alias terrain_move_speeds_upd update
 def update
   if $game_system.terrain_tag_speeds
     if $game_player.terrain_tag == 7  # If Terrain Tag = 7, Move Speed is 2
       $game_player.move_speed = 2
     elsif $game_player.terrain_tag == 6
       $game_player.move_speed = 3     # If Terrain Tag = 6, Move Speed is 3
       $game_player.move_speed = 4     # Default Player Move Speed


Post above Main, and below Debug


Shouldn't be any. Possible if you are using a script that modifies player movement

Credits and Thanks

  • ForeverZero, for writing the script.

Author's Notes

I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.


Sounds nice. I think i´ll use this if i ever get my computer to work...


Very good, Guess my event system is Inefficient now...

If you were a fish...


Ugh, sorry to necro this.

Thanks for this script, it's simple but cool and saves a lot of time making events. I put this in my project a while ago. Today when I started a new character for playtesting however, I found out that events which modify the player's speed never take effect because of this script, probably because it keeps changing the player's speed back to default. Is there any way to fix this? It kind of messes up my cutscenes, but I don't really want to let go of this... :P


Quote from: In the script itselfUse Call Script ($game_system.terrain_tag_speeds = true/false)

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