[resolved] Disable Knockback

Started by Ravenith, March 02, 2010, 01:37:10 pm

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Ravenith

March 02, 2010, 01:37:10 pm Last Edit: March 12, 2010, 07:16:16 am by Ravenith
Hey guys.
I'm casually working on a top-down space shooter (XP), using BABS , and have encountered a couple of  issues.

For starters, I'd like to deactivate the knockback option in BABS, but I can't figure out how.

I'd also like to change the way event sprites work, so that each sprite uses one tile instead of two.  
I can't explain it any better, I believe this is how it's in VX though...

Thanks in Advance :)

Aqua

Go to scripts editor
Press control + shift + F
Type in move_backward
Go to the part in the Blizz-ABS script
Delete the line

Events take up one space... o.o
Are you talking about the graphic like how the head reaches over a tile?
That's because the characters have some height instead of being just super deformed
If you don't want them to be 'tall', then you'd need to get custom graphics.

Ravenith

March 02, 2010, 05:51:40 pm #2 Last Edit: March 03, 2010, 12:46:35 pm by Ravenith
Thanks for the tip... :)

About the graphics thing, it has to do with how the script handles the sprites. When a sprite is more than a tile tall it divides it in two equal parts, upper and lower, then uses the lower part's center as the whole sprite's center. That's why "official" sprites are two tiles tall... i want that function gone...

EDIT: My bad, I realize this probably has to do with Game_Character... I'd still welcome a fix, though.

Ravenith

BUMP

The sprite thing is actually about sprite_character, i guess.
Should I make a new topic or abandon the thing altogether?